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unity-procedural-voxel-terrain's Issues

Port to URP

Hello @bbtarzan12 ,

Sorry for the issue, feel free to close when appropriate.

I am trying to port this project to the Universal Render Pipeline (Shader Graph)

I'm especially having trouble getting the shader to work.

image

Do you have any idea where to start?

Thank you a lot for this awesome project,

Alde

Greedy meshing

How did you implement greedy meshing without stretching any textures or blocks?

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