bbtarzan12 / unity-procedural-voxel-terrain Goto Github PK
View Code? Open in Web Editor NEWProcedural Voxel Terrain Project
Home Page: https://bbtarzan12.github.io/Voxel-Part-1/
License: MIT License
Procedural Voxel Terrain Project
Home Page: https://bbtarzan12.github.io/Voxel-Part-1/
License: MIT License
Hello @bbtarzan12 ,
Sorry for the issue, feel free to close when appropriate.
I am trying to port this project to the Universal Render Pipeline (Shader Graph)
I'm especially having trouble getting the shader to work.
Do you have any idea where to start?
Thank you a lot for this awesome project,
Alde
How did you implement greedy meshing without stretching any textures or blocks?
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