Comments (1)
Actually I'm working on importing the full vehicle. It's currently working actually, and how it's implemented is each part has all nodes of the vehicle, but each part has their own beams and triangles, including any inter-part ones :) Updating the position of a node in one part updates them in all parts. So this is how inter-part stuff can be possible. It might sound laggy, but I can actually move all nodes of vehicles I've tested with not too much lag.
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Related Issues (8)
- Crashes apon entering edit mode HOT 2
- No jbeams are shown HOT 4
- Addon Installation Problem and Fix HOT 1
- Created Jbeam mesh in blender file is not showing node ids and crashes blender when attempting to enter edit mode HOT 2
- Unable to export to new JBeam file HOT 3
- Not able to export jbeam / Option greyed out HOT 3
- Error: object_begin or list_begin w/o key! HOT 1
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