Comments (3)
Yeah currently its only able to export nodes. The reason is in many cases, you can have beams/triangles referencing nodes that aren't part of the same JBeam part/file. So you really need the full vehicle in many cases to handle them. So that's why I haven't supported handling beams/triangles yet. Sorry about that, although in the future, I will be supporting full vehicle importing.
The "Imported JBeam file could not be found. Please do not move the imported file while using the JBeam Editor." means that you cannot move the imported/exported JBeam file. You need to work on it in one place.
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Hmm, I guess I could have a mode like that. But this would come after full vehicle importing since I'm working on that now :)
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Thanks for the reply. Is a single-part export option planned where any beam or triangle referencing nodes not defined in the part is ignored?
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Related Issues (8)
- Crashes apon entering edit mode HOT 2
- Suggestion for representing inter-part beams HOT 1
- No jbeams are shown HOT 4
- Addon Installation Problem and Fix HOT 1
- Created Jbeam mesh in blender file is not showing node ids and crashes blender when attempting to enter edit mode HOT 2
- Not able to export jbeam / Option greyed out HOT 3
- Error: object_begin or list_begin w/o key! HOT 1
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