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adv_sb's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @Beanzilla
  • ๐Ÿ‘€ Iโ€™m interested in: programming, games and robotics.
  • ๐ŸŒฑ Iโ€™m currently learning: Python3 and Go
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on: games/programs
  • ๐Ÿ“ซ How to reach me: Just send me a issue on one of my active projects.

adv_sb's People

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adv_sb's Issues

[todo]: Islands

The island itself will be one of the 2 schematics (1 for Minetest Game, the other for Mineclone)

I want to support limiting how close islands are placed together (and their Y also must be configurable)

Todo:

  • Built the 2 schematics of an Island
  • Built code that will place a island schematic at X, Z with Y height (Include pre-placement checks, so we can adjust if someone builds a huge island)
  • Built some kind of tracking so we know where islands were placed (prevent placing an island on top of an already existing island)
  • Build support for /is /island commands (suppport at least sethome, and home... maybe even lock, unlock, and warp to someone else)
  • When a player joins and doesn't have an island one should be generated for them and they be teleported there, also include some configured items they will get when they start off.
  • Release

[todo]: Ore generator

A node which will produce a random node regarding where it's facing.

Can be upgraded with resources to produce faster.

Todo:

  • Built a node which can produce a random set of nodes
  • Built it so each ore generator is separate to another (They must be separate so a player can't place a bunch that spawn incredibility fast)
  • Support them being upgraded by resources. (Diamond blocks for example would be a good method of upgrading them)
  • Support crafting them. (They must be craft-able by either some of the resources they produce or no one could build on their islands)
  • Release

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