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chest2's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @Beanzilla
  • ๐Ÿ‘€ Iโ€™m interested in: programming, games and robotics.
  • ๐ŸŒฑ Iโ€™m currently learning: Python3 and Go
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on: games/programs
  • ๐Ÿ“ซ How to reach me: Just send me a issue on one of my active projects.

chest2's People

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chest2's Issues

i got this crash

WARNING[Server]: Undeclared global variable "meta" accessed at ...es/minetest_game/mods/PANDA_MODS/chest2/register.lua:173
2022-02-16 13:09:14: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback nodemeta_inventory_AllowTake(): ...es/minetest_game/mods/PANDA_MODS/chest2/register.lua:173: attempt to index global 'meta' (a nil value)
2022-02-16 13:09:14: ERROR[Main]: stack traceback:
2022-02-16 13:09:14: ERROR[Main]: ...es/minetest_game/mods/PANDA_MODS/chest2/register.lua:173: in function <...es/minetest_game/mods/PANDA_MODS/chest2/register.lua:169>

Remote fails to work when player is greater than a particular distance

Lines like:

  • Player singleplayer tried to access inventory from too far: d=194.562, max_d=40; ignoring.

Show up.

  • Complete rework of chest inventories, change the chest inventory into detached with load and save via mod_storage (This means if the server crashes you may loose some pages of stuff, or it will act like you didn't store that in it)

Test on MCL

I need either someone to test if for me or for myself to test it

  • Works (no errors)
  • Graphically Good (no issues with the formspec for both the chest and the remote)

Allow naming chests

It would be neat if the chests could be renamed, so that we could keep track of what items we have stored in each.

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