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remoteislandsurvival's Introduction

Hey there ๐Ÿ‘‹I'm Chuck

I am a simple hobby programmer from the US who works on small games in my spare time. I am an IT Professional by trade. The best place to reach would be on discord BearDooks#4451

โœ My Blog/Website

Currently I run my blog off of Github Pages and use Jekyll. You can find it at https://www.chucklindblom.com

๐Ÿ”ง Tech and Tools I Use

๐Ÿ”ญ Iโ€™m currently working on ...

๐ŸŒฑ I'm trying to learn

  • Firebase
  • Docker

๐Ÿ“ˆ My GitHub Stats

BearDooks's github stats

remoteislandsurvival's People

Contributors

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remoteislandsurvival's Issues

Refactor the modal code

The modal code needs to be refactored if possible. Currently there are 5 different modals that live in the index.html file and are static. If possible it would nice to have a basic outline with some

tags that can be used to add buttons or text and then display it to the user.

Game over screen does not restart game

If you lose the game, the modal comes down, but there is only as close button. There is no way to restart the game. If you close the modal it brings you back into the game and allows you to keep working.

Importing save game data has no validation

There is no validation on the user input for save game data. If a user does not have the correct export data, the game will try to import it anyway causing an error. Example below

image

Need to add some form of validation and a method for alerting the user when the data is not good

Gather buttons don't show amount

The player has no idea how many of an item they will be gathering when they click on the button. The modifier value is not shown to the player in a meaningful way.

image

It would be nice if this could be changed and auto updated for the user

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