bebo / bebo-capture Goto Github PK
View Code? Open in Web Editor NEWBebo Game Capture Direct Show Filter
License: Other
Bebo Game Capture Direct Show Filter
License: Other
2017-05-19T18:50:02.833Z WARNING [GameCapture.cpp L: 1412] "Unknown DXGI FORMAT 24"
Different parts of the code base have very different C++ styles based on their history and vintage.
Especially on the win32 C++ side of things some style harmonization is needed and cleaning up all compiler warning would be nice.
currently old game needs to be turned off
New keys:
MaxCaptureFPS
MaxCaptureHeight
MaxCaptureWidth
Hearthstone's recent update seems to break. Only black frame is captured.
OBS has the similar issue when multi-adapter compatibility is enabled.
currently we tell graphics-hook to capture without limit and sample in the capture dll
we probably can reduce gpu / memory bandwith impact for people who run their games at > 100 fps
we probably want to detect duplicate frames
also when capture stops we sometimes flip between the last two frames - fix that as well
evaluate how much time we spend here
build it with the right flags
Haven't observed anything yet, but would be good practice to run with a leak detection library / tool.
"Best Looking" does something to the textures that breaks the capture using game capture.
is there plans to make a linux version?
initial testing showed that texture data from eve online comes in as "R10G10B10A2_UNORM".
There seems no native support for this format in libYUV
Also I have not found a FOUR_CC which would match this encoding.
TODO:
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