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bebo-capture's Issues

code cleanup

Different parts of the code base have very different C++ styles based on their history and vintage.

Especially on the win32 C++ side of things some style harmonization is needed and cleaning up all compiler warning would be nice.

2 Games on at the same time

currently old game needs to be turned off

  • currently both games try to stream to us
  • need to check out how we signal the graphics hook dll the end of capture

Unable to capture Hearthstone

Hearthstone's recent update seems to break. Only black frame is captured.
OBS has the similar issue when multi-adapter compatibility is enabled.

Limit capture FPS

  • currently we tell graphics-hook to capture without limit and sample in the capture dll

  • we probably can reduce gpu / memory bandwith impact for people who run their games at > 100 fps

  • we probably want to detect duplicate frames

  • also when capture stops we sometimes flip between the last two frames - fix that as well

Check for memory leaks

Haven't observed anything yet, but would be good practice to run with a leak detection library / tool.

R10G10B10A2_UNORM (Eve Online/PLAYERUNKNOWN'S BATTLEGROUNDS)

initial testing showed that texture data from eve online comes in as "R10G10B10A2_UNORM".

There seems no native support for this format in libYUV

Also I have not found a FOUR_CC which would match this encoding.

TODO:

  • check whether there is a setting in eve which maybe uses a different texture format - then we could just post that as a workaround for now
  • double check that it is really "24"

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