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Project to make a game together for funsies.
32x32 ground with rocks
Just different color boxes for everything with a map size we'd like
32x32 tile of tall grass
32x32 wall asset
need an asset for the background of the touchpad, and the "knob" as the tutorials refer to it
What tile size do we want to use?
Requirements:
Single 16x32 player asset with transparency
Current idea: Scavenger
standing β
back standing
left standing
right standing
Single 32x32 enemy asset with transparency
Current idea: Blob
When an enemy spots a player, adjust its patrol path to follow the player. Once the player is out of sight long enough, adjust them back to the default patrolling behavior.
Create initial logic to setup a GUI/Overlay
I am curious what everyone's ideas are as far as something to make. Obviously we can start very small, or pick something decently sized to work at. What kind of game do we want to make?
Enemies should have a light yellow light by default
When an enemy spots the player, change their light to a red color.
If the player is away from them long enough, turn it back to light yellow.
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