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BrainBacon avatar BrainBacon commented on May 31, 2024

Have you tried an @complete event on the Scene or an @entity event on your Asset?

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JustinFincher avatar JustinFincher commented on May 31, 2024

I have tried the @entity event on Asset and it kinda works, it fired twice upon scene loading, the first time with a default Mesh, isReady = true and getTotalVertices = 24, and the second time the actual Mesh, isReady = true, and getTotalVertices = 0 (I cannot quite get why it is 0 but the 3D object is loaded).
So the reason why the v-model watcher triggered before the GLTF file is actually loaded might be that the entity is firstly initialized with a default value, which instantly triggers my UI changes without checking if the value is the actual GLTF mesh. At this point, my proposal is irrelevant as this is more of a logic/documentation thing, I just have to add the check logic.

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undefinederror avatar undefinederror commented on May 31, 2024

This isn't so great.
I would expect the Asset component to fire events for @success and @fail
As it stands now, success can be handled checking the Mesh for children, since @entity (and v-model target) fire twice, the first time being with a placeholder Mesh.
I am not sure how to check fail. Keeping a counter and see if it reaches 2? After how long can I be sure it won't reach 2? Should I set a timeout?
As you can see this isn't so great.

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