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License: GNU General Public License v3.0
a random maze generator
License: GNU General Public License v3.0
# # ## ###### ###### #### # # ##### ## ## # # # # # # # # # # ## # # # # ##### # # # # # # ###### # # # # # # # # # # # # # # # # # # # # # ###### ###### #### #### # -------------------------------------------------------------- | mazecut - a c++ program that automatically generates mazes | -------------------------------------------------------------- Copyright 2010 Ben Selfridge mazecut is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. mazecut is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with mazecut. If not, see <http://www.gnu.org/licenses/>. README last updated: August 10 2010 ---- Overview ---- mazecut is a very simple program that generates mazes in a command line and GUI environment. It is written in C++. ---- Getting it ---- If you are reading this README it's likely you've already obtained the source distribution of mazecut, but just in case, you can check out the source with the command svn co https://mazecut.svn.sourceforge.net/svnroot/mazecut/trunk mazecut This creates a folder called "mazecut" in the working directory and dumps the contents of the project's "trunk" folder into it. You can also download a tarball from https://sourceforge.net/projects/mazecut/ but this has a bunch of subversion turds that are not easy to remove without tarring each file individually. Just go with subversion. ---- Contents ---- src/ classes/ constants.cpp constants.h Maze2d.cpp Maze2d.h MazeNode.cpp MazeNode.h main/ mazecut.cpp MazeCutter.cpp MazeCutter.h graphics/ mazegraphics.cpp mazegraphics.h testgraphics.cpp resources/ Info.plist maze.icns version.plist icons/ maze.png Makefile mazecut.doxyfile README COPYING (plus all the subversion turds, of course) ---- Requirements ---- The following programs must be on your computer's PATH to build mazecut: GNU make ("make") GNU Compiler collection ("gcc" and "g++") Any self-respecting developer should have these tools anyway. Also, if you wish to build the GUI, you will need to install wxWidgets on your system. ---- Summary of make targets ---- The specifics of building mazecut can be found below, but here is a brief listing and explanation of the primary make targets: all: the default target. Compiles the command-line version of mazecut. cl: Compiles just the command-line program. gui: Compiles just the gui. guimac: Compiles just gui and packages it into an OS X app (double-clickable). install: Compiles the command-line version of mazecut and dumps it in the INSTALLDIR (Makefile variable) directory. installgui: Same as install, but with the GUI instead of command-line version of mazecut (the GUI is called MazeCutter). uninstall: Removes the command-line and GUI programs from the default install directory, if they are there. doc: Uses doxygen to generate documentation for mazecut. The details of how the docs are generated can be found in mazecut.doxyfile. tarsrc: Creates a tarball of the source code. As you add more source files you may need to update this target if you want the tarball to include everything. tarbin: Creates a tarball with just the two main executables, mazecut (command-line) and MazeCutter (gui). tarbincygwin: Same as tarbin, but gives the tarball a _cyg suffix to indicate that it requires cygwin1.dll in order to run. examples: Runs the mazecut program and generates several mazes of two different sizes using all the defined algorithms. This is a useful target to run to make sure you didn't break any of the core functionality of mazecut. The results appear in ./examples. ---- Building with Eclipse ---- I use the Eclipse IDE with the CDT plugin for C/C++ projects to develop mazecut. It's got a nice set of features, and it integrates cleanly with Makefiles. This section is devoted to getting you set up with mazecut in Eclipse. If you don't want to use Eclipse, that's cool too - skip to the "Building without Eclipse" section. Throughout, I'll assume you are using Helios, because it's got the best C/C++ support of any other release. If you already have the Eclipse (Helios) Java IDE installed but don't have the CDT C/C++ extension, you can install it as a plugin. The plugin's repository is http://download.eclipse.org/tools/cdt/releases/helios If you don't know how to install plugins, it's very simple, and you can certainly find out by using google in a matter of seconds. If you don't have any version of Eclipse installed, you can simplify this process by just downloading Eclipse with the CDT already up and running. You can get it from: http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/heliosr Once you have the Eclipse C++ IDE installed, open up Eclipse and choose the "C/C++" perspective (upper right corner). If you don't see it there, click the "Open Perspective" button and choose it from the options displayed. Now on the toolbar, click the "New C/C++ Project" dropdown menu and select "Makefile Project with Existing Code." Under Existing Code Location, put the path to this folder. The path should end in "/mazecut" unless you renamed the folder. This should case the "Project Name" text field to display the name of the folder. Under "Languages" leave C and C++ checked and under "Toolchain for Indexer Settings" select whichever GCC applies to your system. I work on Linux, so I select "Linux GCC," but if you're on Windows you'd probably select "Cygwin GCC" or "MinGW GCC," whichever one you have installed on your system. Click "Finish," and that's it - mazecut should appear as a project in the Project Explorer view and it will automatically build itself, assuming you have "Build Automatically" checked under the "Project" dropdown menu. You can make your life easier with Eclipse by integrating it with various external tools and plugins. I recommend getting the eclox plugin to for Eclipse as well as gdb (the GNU debugger) and configuring Eclipse to use it to debug mazecut. In the Makefile, every call to the compiler contains the "-g" option, so the debugger will be able to recognize line numbers in the source code. ---- Building without Eclipse ---- Building mazecut is very simple and platform-independent. Navigate to the installation directory (where this README is located) with the command $ cd <path-to-installation> where <path-to-installation> is replaced with the path to the installation. Then run the command $ make You'll see a few files being compiled. Assuming everything goes correctly, the program will be dumped to <path-to-installation>/build/main/mazecut. You can run it from there. ---- Building the GUI ---- The GUI component of mazecut is under development. If you want to work on it, you'll need to install wxWidgets on your system, which can be found at http://www.wxwidgets.org/ You'll need to install and configure that accordingly. The specifics may vary depending on your environment. If you can't get it to work you can ping me and I'll probably be able to get it set up for you. Once you've got wxWidgets you can build the GUI with the command $ make gui Or, if you're on OS X, type $ make guimac to package it correctly as an OS X app. There are a number of things that can go wrong here depending on your wxWidgets configuration. This README will be updated soon to reflect the optimal wxWidgets configuration for each system. ---- Installing ---- If you want to be able to run mazecut from anywhere, you just need to install it somewhere on your path. The default installation location is $(HOME)/bin - this is where I keep all the little utilities I've set up for myself, and it's on my path, so it's a sensible place to put stuff that's not system-critical (like /usr/bin, for example). I would recommend you not install it to some important root directory - anything under /usr/bin, /usr/local/bin, or anything like that. To install, simply type "make install." This will compile anything that needs to be compiled, then dump the "mazecut" program into the INSTALLDIR directory. To change the installation directory, open up the Makefile and find the INSTALLDIR variable, and just set that to whereever you want to put mazecut. Alternatively, you can overwrite the INSTALLDIR variable on the command-line, i.e.: $ make install INSTALLDIR=/usr/bin To install the GUI, everything is exactly the same as above except you'll use the target "installgui" instead of "install". To uninstall, just type "make uninstall." Again, the INSTALLDIR variable has to be set to whatever it was when you invoked the install target. This will remove (without prompting) the mazecut and MazeCutter executables from the install directory. ---- Running ---- cd to build/, then run the mazecut command: $ ./mazecut Using recursive backtracking... _ _ _ _ _ _ _ _ _ | _ _ | _ _ _ | | |_ | | |_ _| | | |_ | |_| |_ _ | | |_ _| |_ _ _| | | | | | |_ _ | |_ | | |_ _| |_| |_| _| | _ _ _|_ |_ _| | | | _ | | | |_ _ _| |_ _| | | | |_ _ _ | |_ _ _ _ _|_ _ _ _ | $ With no switches specified, mazecut defaults to a 10x10 maze and uses recursive backtracking to generate the maze. You can change this by providing various command line arguments. To set the row and column numbers, simply type those numbers (in that order) after ./mazecut: $ ./mazecut 3 6 Using recursive backtracking... _ _ _ _ _ | _ | _| | | _|_|_ | |_|_ _ _ _ | $ You can find out about other options by invoking ./mazecut -h. To enter in a bunch of options at once, you don't need to type each one individually; you can stick them all together, like ./mazecut -qD. ---- Generating documentation ---- mazecut uses the Doxygen documentation system to generate documentation. It is available at http://www.stack.nl/~dimitri/doxygen/ To use doxygen in the command line to generate documentation for mazecut, first make sure that the "doxygen" command is on your $PATH. This can sometimes be a little tricky; at least on OS X, the binary distribution for Doxygen is just an app; the actual "doxygen" command is hidden (use the terminal to cd _inside_ the Doxygen.app as if it were a directory (in fact it is) - the doxygen command-line utility should be somewhere in here). Once you've got it on your path, cd to the mazecut root directory and enter the following command: $ make doc This will automatically generate the documentation and place it in ./doc/html. Open up index.html and you're set. I use Eclipse for everything on this project, whose C/C++ mode seamlessly integrates Makefile projects. On Eclipse there is a nice plugin called eclox which offers a doxyfile editor as well as a "create documentation" button, which essentially does exactly what "make doc" is configured to do. You can find out more about eclox at http://home.gna.org/eclox/ ---- Developing ---- Currently I'm the only one working on this project. Contact me if you want to lend a hand or give me some suggestions. I'll gladly grant you repository access. ---- Contact ---- [email protected]
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