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pfba's Introduction

PFBA: Portable Final Burn Alpha

The main goals of this final burn alpha port are/were :

  • have a basic but user friendly user interface on non windows devices
  • use a recent rendering interface for speed and effects support
  • cross-platform and code portability
  • easy updates of fba core (no modifications to the original sources)
  • use arm asm m68k (cyclone) core on arm devices

Currently supported devices

  • Linux (sfml, sdl2)
  • RPI 3 (sfml, sdl2, wip)
  • Ps Vita (vita2d)

PS VITA

  • data is located at "ux0:/data/pfba"
  • default rom path is "ux0:/data/pfba/roms/"
  • rom path can be changed in "ux0:/data/pfba/pfba.cfg"
  • preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
  • in the ui: START = gui options + default rom configuration
  • in the ui: SELECT = selected rom configuration
  • in game: SELECT+START = menu
  • in game: SELECT+L = saves states
  • in game: SELECT+SQUARE = service switch
  • in game: SELECT+TRIANGLE = 1P+2P switch
  • in game: SELECT+LEFT/RIGHT = change shader
  • in game: SELECT+UP/DOWN = change scaling

Linux compilation

  • mkdir cmake-build
  • cd cmake-build
  • cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
  • make pfba.deps
  • make pfba

Ps Vita compilation

  • mkdir cmake-build
  • cd cmake-build
  • cmake -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release ..
  • make pfba.deps
  • make pfba.vpk

RPI3 compilation

  • mkdir cmake-build
  • cd cmake-build
  • cmake -DBUILD_RPI=ON -DBUILD_SDL2=ON -DCMAKE_BUILD_TYPE=Release ..
  • make pfba.deps
  • make pfba

Developers tips

There is currently two modifications to the original FBA sources :


Thanks

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