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Morelli Board Game - Minimax and Alpha–beta pruning

Description

The objective of this project is to focus on the topics of Adversarial Search using decision rules in the context of decision theory, game theory, statistics and techniques for minimizing possible losses to pessimistic scenarios (maximum loss). Our implementation relies, therefore, on the application of the Minimax algorithm and Minimax with alfa beta pruning to make decisions in the presence of uncertainties.

The final product is a game that contains three playable options: Human vs Human, Human vs Computer and Computer vs Computer.

Technologies/Tools

Eclipse
IntelliJ IDEA

Authors

  • Bernardo Leite
  • Francisco Silva
  • Francisco Moreira

Screenshots

Morelli Board Game

image

Our implementation - Initial Board

morell1

Our implementation - Menu

morelli2

Our implementation - During Game

morelli3

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Contributors

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