Part of illusory discontinuity
In speckles there are generic controls; these have the same functionality across the different screens
- Encoder 1 changes the overall Volume
- Button 1 has the standard norns function of toggling between speckles and the main menu
- Button 3 changes the active screen
Button 2, Encoder 2 and Encoder 3 are screen dependant
This is the Osc screen, where one can control the Engine's sound maker.
Encoder 2 will handle the speckles density, Encoder 3 will handle the panning and Button 2 toggles the Reverb on and off
NB the Reverb is the main norns Reverb, not an engine specific one
The filter screen we can control the engine's filtering; there are four options available to us:
- disabled (default)
- lowpass
- bandpass
- highpass
Button 2 will allow switching active filter
Using Encoder 2 the filter frequency can be changed and Encoder 3 will change the filter's resonance
The LFO screen allows us to control a random stepped LFO that will impact the panning
Using Encoder 2 we control the LFO rate and Encoder 3 controls the amount applied to the panning. This will be centered around the current panning value (defined in screen 1). Also of note is that panning (standard value + the LFO) will be clipped between -1 and 1
This is a generic help screen
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