Comments (6)
Wouldn't it be time for this to be merged back into upstream openal-soft?
Yes, I'll release v1.0.6 and begin to make the code compatible as much as possible with OpenAL Soft's code base (C++ standard, .etc).
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Brief search for EAX extension strings ("EAX3.0", "EAX4.0", .etc) inside the binaries for Linux (ut2004-bin
, ut2004-bin-linux-amd64
) gives nothing.
I doubt that Linux version uses EAX API.
from eaxefx.
Thans a lot for looking into this, then it's surely not worth the effort. Out of curiosity: what program do you use to analyze the binaries? Thanks!
PS: It is also not using EFX, right?
from eaxefx.
Out of curiosity: what program do you use to analyze the binaries?
Total Commander's internal viewer. It's enough to search for strings.
PS: It is also not using EFX, right?
Nope. There is no string ALC_EXT_EFX
inside the binaries.
Also, EFX was introduced much later (around year 2009) after the patch release (2005).
from eaxefx.
Thanks for your response!
from eaxefx.
Aside of that anyway
Wouldn't it be time for this to be merged back into upstream openal-soft?
from eaxefx.
Related Issues (20)
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- EAX enable in splinter cell HOT 6
- EAX OpenAL Extension в игре S.T.A.L.K.E.R. HOT 1
- Ivestigate "idSoundCache: error unloading data from OpenAL hardware buffer" HOT 16
- No Reverb in Doom 3? HOT 1
- idSoundCache: error unloading data from OpenAL hardware buffer в RoE с патчером HOT 5
- [DOOM3] Fix scaling down volume of sounds HOT 2
- Can't enumerate on winxp HOT 5
- Crash in `ALCapsViewer32.exe` and `EnumerateWin32.exe`
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