Comments (3)
How fast it should be?
The game is updated at a fixed 60 Hz tick.
There is no cvar to change the tick rate, it's hardcoded constant.
Without source code it's hard to accomplish.
I can only suggest to tweak com_asyncAudio
cvar.
from eaxefx.
Maybe this could help?
from eaxefx.
It won't.
This file is a part of client-side code (public SDK).
You need the engine code to make changes.
from eaxefx.
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from eaxefx.