Comments (5)
Maybe ec5f0e2 could help you to resolve the crash.
from ltjs.
Oh ... After this modification, there are problems in the rendering of the whole world ...
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@bibendovsky Using VS2003 to change code like ec5f0e2 commit, will broken the world render.
from ltjs.
Levels from stripped down NOLF2 provided with SDK, at least, loads without any changes in the code.
Retail version of NOLF2 unplayable at all without changes I pointed above. But it's not a complete remedy - some levels loads, another not. Also, I did not see major rendering problems.
from ltjs.
@bibendovsky There are too many problems ... I have given up the original version. I'll follow your version later, sir.
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Related Issues (12)
- Has this version been stable yet? HOT 4
- Examples of LithTech SDK can not be run. HOT 3
- Request build instructions HOT 1
- Cmake - cannot find OpenAL HOT 7
- Must to use VS2017? HOT 6
- FFmpeg not compiling due missing libraries and undefined references to ffmpeg. HOT 6
- Investigate combination D3DX9 and OAL HOT 2
- Support ServerApp and LAN Game HOT 5
- Weird mouse movement HOT 5
- Add SDL backend for input, window and events HOT 1
- SDL backend (#2) HOT 2
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