Comments (2)
Use FreeType for scaleable fonts.
- Original source code already was bundled with FreeType. Just make the CMake file for this.
- Use code pages in the engine for now, switch over to UTF-8 later.
Get rid of shell resource DLLs (cres, cresl, sres, ltmsg).
- Prepare resources for different languages like it done in the launcher.
- Store text information in UTF-8 encoding.
- Use one configuration file to select a language for a game, launcher, etc. (
ltjs/language.txt
).
Revise launcher
- Convert 24-bit images into 8-bit ones.
- Optimize fonts to have only windows-1252 code points.
- Move NOLF2 related files into
ltjs/nolf2/launcher/config
. - Move language related files into
ltjs
. - Change directory layout according to shell resources.
from ltjs.
Done (9aab114).
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Related Issues (12)
- Has this version been stable yet? HOT 4
- Examples of LithTech SDK can not be run. HOT 3
- Encountered a problem, ask for answers. HOT 5
- Request build instructions HOT 1
- Cmake - cannot find OpenAL HOT 7
- Must to use VS2017? HOT 6
- FFmpeg not compiling due missing libraries and undefined references to ffmpeg. HOT 6
- Investigate combination D3DX9 and OAL HOT 2
- Support ServerApp and LAN Game HOT 5
- Weird mouse movement HOT 5
- Add SDL backend for input, window and events HOT 1
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