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License: The Unlicense
My highly customized Autoexecs
License: The Unlicense
GMod support is planned for the REALLY distant future, #3 will be completed first.
If you starred prior to this point, you'll likely be familiar with the previous layout of this repository. It had one branch per game I had a config for, however as time has gone on and as I've added more games (CSGO, TF2, gmod, and CS2) and have the intention to add even more (L4D, L4D2, HL1, HL2, P1, P2), having 4 (eventually 10) game-specific branches plus a main branch isn't very organized.
I've decided to split the configs into their own repositories for each respective game, so if you've starred to see the changes made to a specific game's config that isn't CS2, you'll want to watch one or more of the following repositories:
If you're only here for CS2, you won't have to change anything except perhaps outgoing refs if you're working off of this repo, as this repo is being renamed from bigfinfrank/cfg to bigfinfrank/cs2 to match the naming scheme for the other games' repos.
Also this removes one of the main barriers that's been keeping me from figuring out a good way to structure GitHub Wikis, so hopefully that means I'll actually have them implemented soon (at least for CS2)!
Cheers!
A handful of new features were added to the TF2 config that aren't present in the CSGO config that TF2 0.1.0 is based on.
Relevant changelog entries from 0.1.0-rc1+tf2
are:
Additionally from 0.1.0-rc2+tf2
:
And from 0.1.0-rc3+tf2
And 0.1.0-rc4+tf2
And 0.1.0-rc5+tf2
And 0.1.0-rc7+tf2
And 0.1.0-rc8+tf2
And 0.1.0-rc9+tf2
Some of these are changes that could have parity but don't line up perfectly, for example there could be an alias created called +inspect
that simply calls +lookatweapon
, as "lookatweapon" is a pretty bad name.
This is extremely far off, however Left 4 Dead 2 support is definitely planned for the future.
The current README has gotten really cluttered with information. I'm going to both make it more concise and move a bunch of it to repo's GitHub wiki.
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