Comments (5)
I reproduced it on 310.19. Actually back buffer alpha is not necessary. I don't see any issues when it's commented out, all examples work correctly when alpha is not requested. Do you see something else?
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then there must be some other reason why some other examples didn't work. I'll check it out.
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oh, it's shader path problem. if I copy 'shaders' folder from /examples/runtime to the /bin dir, it's all fine.
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Actually you should run examples from runtime dir (some examples need textures and meshes). Like:
/bgfx/examples/runtime $ ../../.build/linux64_gcc/bin/example-
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Fixed: 5afe69f
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Related Issues (20)
- Small fix on soname defining on ldflags for Android examples. HOT 2
- Crash on linux (default backend - vulkan) with custom window handle and native display is NULL HOT 6
- Shaderc.cpp incorrectly adds PSSL preamble to compute shader HOT 1
- macOS version compatibility HOT 2
- Bad Vulkan performance due to weak index/vertex buffer management HOT 2
- Crash on resize: Nvidia RTX 4090 + Vulkan + Linux HOT 5
- Metal: example-01-helloworld corrupted render when MSAA is enabled HOT 2
- Shifted window buffer location when resizing a window HOT 1
- Vulkan Backend - incorrect mipmap generation for cubemap frame buffers. HOT 4
- Unable to build bgfx for iOS Simulator x86_64 arch HOT 4
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED) HOT 4
- Screenshot taken always from the main window backbuffer on MacOS/Metal
- Index buffer offset not being set with dynamic index buffer and indirect call HOT 25
- gl_NumWorkGroups doesn't compile when the target is DirectX HOT 1
- Feature request: Support FSR 3 instead of FSR 1
- Allow one executable to run with Vulkan on Wayland and X11 HOT 1
- BX and BGFX do not support the conformant MSVC preprocessor HOT 12
- Examples crash on startup on Ubuntu 22.04 HOT 7
- A D3D11 debuglayer warning in 00-helloworld example project.
- setViewMode sequential mode seems to be broken HOT 2
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