Comments (3)
I don't plan for support for Cygwin. Windows cmd should work with GnuWin32 core utils and make.
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Agreed, everything is working fine with GnuWin32 packages installed, gotta drop Cygwin.
( However all this could be made directly using premake only ... ^^' )
from bgfx.
But premake is not really built for this type of task. It doesn't know about dependencies, so with large number of shaders you would have to build everything every time.
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Related Issues (20)
- Vulkan fail to create swapchain on Wayland (Call to a X11 function ?) HOT 9
- Bug: DX3D12 crash in Debug mode HOT 7
- Small fix on soname defining on ldflags for Android examples. HOT 2
- Crash on linux (default backend - vulkan) with custom window handle and native display is NULL HOT 6
- Shaderc.cpp incorrectly adds PSSL preamble to compute shader HOT 1
- macOS version compatibility HOT 2
- Bad Vulkan performance due to weak index/vertex buffer management HOT 1
- Crash on resize: Nvidia RTX 4090 + Vulkan + Linux HOT 3
- Metal: example-01-helloworld corrupted render when MSAA is enabled HOT 2
- Shifted window buffer location when resizing a window HOT 1
- Vulkan Backend - incorrect mipmap generation for cubemap frame buffers. HOT 4
- Unable to build bgfx for iOS Simulator x86_64 arch HOT 4
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED) HOT 4
- Screenshot taken always from the main window backbuffer on MacOS/Metal
- Index buffer offset not being set with dynamic index buffer and indirect call HOT 25
- gl_NumWorkGroups doesn't compile when the target is DirectX HOT 1
- Feature request: Support FSR 3 instead of FSR 1
- Allow one executable to run with Vulkan on Wayland and X11 HOT 1
- BX and BGFX do not support the conformant MSVC preprocessor HOT 12
- Examples crash on startup on Ubuntu 22.04 HOT 7
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