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betadciu-source-code's Introduction

THIS README FILE CAME WITH KE AND I'M TOO LAZY TO UPDATE IT. I'll just update a few things.

Kade Engine logo

Friday Night Funkin': But Every Turn A Different Cover is Used

Friday Night Funkin'

Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".

Links: itch.io pageNewgroundssource code on GitHub

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...

Kade Engine

Kade Engine is a mod for Friday Night Funkin', including a full engine rework, replays, and more.

Links: GameBanana mod pageplay in browserlatest stable releaselatest development build (windows)latest development build (macOS)latest development build (linux)

BETADCIU

FNF BETADCIU is a mod for Friday Night Funkin' which includes different songs being covered by multiple characters! Also contains a few bonus songs and covers as well!

Link to my Channel: https://www.youtube.com/channel/UC4rwJYVeDHxGKnFDhHz88ZQ

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don't get confused.

If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Features

  • New Input System
    • An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
  • More information during gameplay
    • While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
  • Customizable keybinds
    • Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
  • Replays (in beta)
    • Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
    • Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
  • Audio offset
    • If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.

Credits

Friday Night Funkin'

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Kade Engine

BETADCIU

Shoutouts

  • GWebDev - Video Code
  • Rozebud - Ideas (that I stole)
  • Puyo - Setting up appveyor and a lot of other help"# Kade-Engine"

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betadciu-source-code's Issues

Added In Released in GitHub

##The Reason why I want it
its better use by google drive to download how about you added released by new version?

FIles

Where can i find ALL the images of the characters.

help

source/Main.hx:75: characters 59-63 : Float should be Int
source/Main.hx:75: characters 59-63 : ... For optional function argument 'updateFramerate'
source/PlayState.hx:83: characters 21-29 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:140: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:340: characters 23-31 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:1205: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:1207: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
source/NGio.hx:47: characters 62-76 : io.newgrounds.Call<io.newgrounds.objects.events.GetCurrentVersionData> has no field addDataHandler (Suggestion: addStatusHandler)
source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
source/NGio.hx:97: characters 25-39 : () -> Void should be Null<io.newgrounds.objects.events.Outcome<io.newgrounds.CallError> -> Void>
source/NGio.hx:97: characters 25-39 : ... For optional function argument 'callback'
source/NGio.hx:100: characters 30-45 : () -> Void should be Null<io.newgrounds.objects.events.Outcome<io.newgrounds.CallError> -> Void>
source/NGio.hx:100: characters 30-45 : ... For optional function argument 'callback'
source/NGio.hx:86: characters 25-34 : () -> Void should be Null<io.newgrounds.LoginOutcome -> Void>
source/NGio.hx:86: characters 25-34 : ... For optional function argument 'callback'
source/PauseSubState.hx:23: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PauseSubState.hx:29: characters 20-28 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/ChartingState.hx:83: characters 13-21 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/ChartingState.hx:381: characters 16-24 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound

Bug Report: When using downscroll, Killer Scream's notes switch to upscroll after Alucard's section

OS: Windows 10 (64-bit)
Version: BETADCIU 11.6

After Alucard's section in Killer Scream, if downscroll is enabled, the arrows will still be at the bottom but it will change to upscroll, making it nearly impossible to read the notes. This will also change the global settings to upscroll as well.
BETADCIU_bn3vybGae4

(Also, when in fullscreen and using downscroll, the arrows will go off-screen during Alucard's section).

None of these occur when upscroll is enabled.

Bug Report: Crashing Error on BI ND load

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
Windows x86_64

What version of the game are you using? Look in the bottom left corner of the main menu.

11.6

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Literally just load BI ND. It's consistant

Please describe your issue. Provide extensive detail and images if possible.

Crash Report Provided upon Crash:
image
Too long for my monitor to read in its entirety

Bug Report: Note Darin glitch (update 11.6)

after a while in Hill-of-the-void i noticed a odd thing, when touching the drain notes in the beginning its drains health all the way down as we know but when i ONLY touched 1 AND I SAY only 1 and paused the game, after wards when i resumed the game the health bar kept draining even tho it was meant to stop at some point all trough the song it kept draining and not even once did i press 1 of the drain notes aka (invisible notes) thour out the song but only in the start!

Bug Report: Not compiling

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
Windows 10 64 bit

What version of the game are you using? Look in the bottom left corner of the main menu.

Latest, I just downloaded the code

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Run "lime test windows"

Please describe your issue. Provide extensive detail and images if possible.

Its just not compiling. It gives me a few errors (errors below)

source/Character.hx:4702: lines 4702-4732 : Warning : This case is unused
source/ModCharts.hx:153: characters 12-26 : Class<flixel.tweens.FlxTween> has no field cancelTweensOf
source/ModCharts.hx:167: characters 12-26 : Class<flixel.tweens.FlxTween> has no field cancelTweensOf
E:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 10-23 : Warning : This typedef is deprecated in favor of haxe.xml.Access
E:/HaxeToolkit/haxe/lib/polymod/git/polymod/format/XMLMerge.hx:189: characters 30-43 : Warning : This typedef is deprecated in favor of haxe.xml.Access

Bug Report: So basically while I was downloading the mod I saw that it said "if your game is crashing and you have a AMD GPU, go to the options and turn the shaders off." And I did that. But, when I played the mod it still didnt work and was still crashing. So I went to options and clicked on BETADCIU and when I clicked on one of the buttons the game crashed

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

What version of the game are you using? Look in the bottom left corner of the main menu.

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Please describe your issue. Provide extensive detail and images if possible.

UPDATE 9: CRASHED

So when I compiled the update 9 in BETADCIU the game got CRASHED for press down Note during start songs and got crashed Fixed RIGHT NOW Blantados

Extra songs bugged

The songe on the extra menu are bugged because they are not switching the charaters

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