A voxel engine made in Rust with wgpu-rs framework.
Loads chunks super fast with almost no FPS drops!
After further inspection I think the multithreading is wrong which could boost the performance.
Primary goal of this project is to make procedural terrain generation similar to Minecraft's terrain generation.
TODOs:
- Add infinite chunk generation with multithreading optimisations
- Add noise terrain generation
- Add frustum culling
- Add debug menu
- Add lightning
- Divide chunks into bigger regions
- Add some physics
Old Project: wgpu-beginner-project