Comments (8)
I'm sure it would be helpful if you include code and the image you are trying to load.
from blend2d.
Just use getting-started-3
and here is PNG version converted by Paint
from blend2d.
The decoder is fine, your error is BL_ERROR_UNKNOWN_SYSTEM_ERROR
, which means that something happened during IO and not decoding. If you put a breakpoint at blTraceError()
you should know exactly where it failed, maybe that would help you to understand what the error is and to see if there is anything wrong in Blend2D.
from blend2d.
This is where blTraceError called
BL_DEFLATE_FINI(this);
at blend2d\codec\bldeflate.cpp(638)
Before that, it came from
uint32_t iEnd = blMin<uint32_t>(i + 8, hclen);
BL_DEFLATE_NEED_BITS(iEnd * 3);
at blend2d\codec\bldeflate.cpp(458)
i = 8
hclen = 19
dflSize = 31
iEnd = 16
from blend2d.
Ok, I actually found a wrong error as I have added few in my working branch. Your error is indeed BL_ERROR_INVALID_DATA
. I will check it out although I had no problems loading the file on my machine, so this has to be something 32-bit related
from blend2d.
You're right. No problem for 64-bit on my machine.
from blend2d.
Ok, I found an issue.
Let me know if e159d1d fixes it.
from blend2d.
Yes, fixed.
from blend2d.
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