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kobalicek avatar kobalicek commented on September 22, 2024

Well technically nothing prevents you from trying to compile it, however, I don't use these so I cannot tell whether it would need effort or not.

Since Blend2D focuses on pixel buffers and has literally no dependencies I think it should work.

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kobalicek avatar kobalicek commented on September 22, 2024

Closing for inactivity, please reopen if you have further questions

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Daandelange avatar Daandelange commented on September 22, 2024

Hi,
Nothing to do with a real-time OS, but this might be of interest regarding real-time usage.

I recently setup a draft for using Blend2D with OpenFrameworks and it works great so far. My app is capped at 70 fps and I'm getting the same rate out of the Blend2D pipeline (one frame later but that's due to my non-blocking rendering architecture). Of course, it starts skipping frames when I'm throwing a crazy amount of data in the pipeline, but I'm quite impressed about the performance so far.

Useful: I found out how to read the result from a raw BMP buffer instead of writing it to disk, which was a considerable performance gain.

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