Comments (8)
Yeah, losing the previous versions was unfortunately caused by my update script, which deleted them during the site-update. Sorry about that - I hope this is not going to happen again.
On the other hand, I think uses of older versions should disappear - compared to the latest release they were buggy and the older releases would not even compile with the latest asmjit, which means that you would need to tag both - blend2d and asmjit to be able to compile them - and this is something I'm not going to backtrack as there are no benefits in using the older versions.
BTW I plan to use tags, but I expected to be using them after 1.0.0 when Blend2D gets ABI stability - now the ABI stability is not guaranteed between releases. Maybe I will reconsider, but sorry I'm not going to tag previous releases for sure.
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@kobalicek Thank you for your quick answer!
Tags are more important in terms of being able to track the changes. In the download page we have the version 0.11.1, but is not so easy to track which commit is related to that release.
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Would having the commit hash on the download page help in this case? That would be something I could add.
from blend2d.
Would having the commit hash on the download page help in this case? That would be something I could add.
@kobalicek Yes, it would help a lot!
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I added the commit hash to the download page so it can be tracked, is that sufficient for now?
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@kobalicek Yes, thank you so much! It looks really nice. 💚
I'm closing this issue as we can track releases via commits now. 😄
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@uilianries BTW there is a new option in Blend2D CMakeLists called BLEND2D_EXTERNAL_ASMJIT
- it's a boolean, and when it's true it tells the build system to use find_package()
instead of a bundled AsmJit in 3rdparty directory. I added this option specifically for package managers such as vcpkg or conan so it can be used instead of patching CMakeLists.txt to use a version of AsmJit offered by the package manager.
However, the current 0.11.1 release really needs the most recent AsmJit.
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@kobalicek Thank you! Yes, we noted that new option when packaging the latest version. Indeed we are using it already: https://github.com/conan-io/conan-center-index/blob/2123261bdc20dc3701921ad73ac22f24641fb52b/recipes/blend2d/all/conanfile.py#L75
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Related Issues (20)
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