Comments (7)
More clarity, this applies to 'debug' builds. When I build for release it's fine as the RTC1 flag is not part of the configuration. This is true whether from cmake --build . , or from within visual studio (same project files either way). I'm thinking the proper fix, and what I did in my environment, is to remove the /Ox flag from the debug configuration because it's counter to the runtime checking flag anyway.
from blend2d.
I heard about this although this never happened to me. May I ask how the project was created? Because when using MSVC generator I think you should not explicitly set CMAKE_BUILD_TYPE
(should be empty) otherwise it would mess with other build options that you can set through IDE.
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following the instructions here: https://blend2d.com/download.html
If course, you do explicitly say to leave the thing blank, instead of setting it, but who reads docs completely anyway. I just figured I'd try what the instructions say explicitly and see what happens. So, this is the only issue as far as I can tell.
from blend2d.
Not sure how to fix this, any ideas?
from blend2d.
I'll have to dig into the cmake cruft. Fairly low priority as the workaround is fairly easy.
from blend2d.
I think this should be fixed. I switched to cmake generator expressions and it automatically fixed this problem. Can you verify it?
from blend2d.
Yah, verified on my last build. Thanks.
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Related Issues (20)
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