Comments (2)
Is anywhere described what are the "Unreal 4" requirements? Blend2D is at the moment compiled with -W4
on Windows, which enables warnings level 4 and I haven't seen the warnings that you posted. I think it would be the best to conditionally disable these warnings if they are the problem, however, what Blend2D does is a valid use of C++11 features and all of these warnings are related to providing compatibility with C.
I definitely need more information regarding this issue. VS version, etc.
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This should be fixed with commit 8d05b27 in which Blend2D disables these warnings during the inclusion of <blend2d.h>
and during the build. Please reopen if the fix is not enough.
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Related Issues (20)
- crash when saving/restoring strokeOptions HOT 2
- crash: blitImage + setTransform HOT 4
- img.getData 0.9.0 to 0.10.5 version HOT 4
- Wish: implement an API to rendering text along/by a path HOT 1
- composition operator not work on macOS MPB with Apple m1 HOT 2
- [Portable Pipeline] Composition operators not working (only SrcCopy and SrcOver) HOT 11
- Rendering bug with BLContext for certain image sizes HOT 2
- Wish: Android support HOT 2
- Raspberry Pi 2B rev1.1 compilation failed HOT 3
- about BLFont question HOT 12
- strokedPath error HOT 1
- Can bled2d be easily ported to rtos? HOT 3
- Rendering of fonts in various national languages HOT 2
- Build failure simdx86_test_avx512.cpp, MingGW-w64, static, cmake/ninja, no tests HOT 4
- clipToRect not correctly applied to fillGlyphRun within rotated context HOT 4
- crash with gcc (Debian 12.2.0-14) 12.2.0 HOT 4
- build errors on Fedora s390x HOT 1
- Crash on blitImage with different image format HOT 3
- ctest of bl_test_unit failed on fedora s390x HOT 5
- Support 8-bit (s)RGBA BLImages? HOT 5
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