Comments (4)
I think you misunderstood how these flags work, there are two kind of macros:
BL_BUILD_OPT_XXX
- These macros define supported CPU features above baseline by the build.BL_TARGET_OPT_XXX
- These macros define actual CPU features for the compilation unit.
Thus, defining BL_BUILD_OPT_AVX2 means that Blend2D would support some AVX2 optimized functions, but won't rely on AVX2 presence, whereas BL_TARGET_OPT_AVX2 means that at the moment the compilation unit requires AVX2, which is used by all files with _avx2.cpp suffix.
Blend2D baseline optimization level is SSE2, anything above is dispatched at runtime.
from blend2d.
I thought I did misunderstand it, thankfully. I'm glad to hear that.
Appreciated the answer. SSE2 as baseline is fine because I will be compiling for x64 anyway, so kind of implicit.
One more question though, I did see on the website the multithreaded rendering is still being worked on. Is it within the repository or not published as of yet? I'm asking because I've seen BLContextCreateInfo::threadCount and I wonder whether it is useful right now or a placeholder.
from blend2d.
MT rendering is not ready yet and you should see BLContextCreateInfo
as something that would make more sense in the future. At the moment threadCount
makes no difference. I'm usually developing such features privately and once I'm confident that the stability is okay I push them to master for community testing and feedback.
from blend2d.
Understood. I was going through the code seeing some static class which called blRuntimeInit which then acquired amount of threads based on the CPU and fed it into BLRuntimeContext, but I couldn't find any use of it.
That being the case, I'm looking forward to it. I will be soon trying Blend2D for a 2D game with a lot of drawcalls and sprites. I have already backends of OpenGL, DirectX and SDL2 (which has its own software renderer, but it isn't optimized very well). I kind of hope Blend2D will turn out better than SDL2 software renderer.
from blend2d.
Related Issues (20)
- Is it possible to ouput an SVG file from Blend2D? HOT 2
- Please support MSYS2 MINGW64 HOT 2
- UBSAN SIGSEGV when calling a JIT compiled pipeline (Clang 17+) HOT 10
- Have problems building the library HOT 20
- writeToFile should be const HOT 1
- Rectangles with zero sizes are drawn incorrectly HOT 5
- crash when saving/restoring strokeOptions HOT 2
- crash: blitImage + setTransform HOT 4
- img.getData 0.9.0 to 0.10.5 version HOT 4
- Wish: implement an API to rendering text along/by a path HOT 1
- composition operator not work on macOS MPB with Apple m1 HOT 2
- [Portable Pipeline] Composition operators not working (only SrcCopy and SrcOver) HOT 11
- Rendering bug with BLContext for certain image sizes HOT 2
- Wish: Android support HOT 2
- Raspberry Pi 2B rev1.1 compilation failed HOT 3
- about BLFont question HOT 12
- strokedPath error HOT 1
- Can bled2d be easily ported to rtos? HOT 3
- Rendering of fonts in various national languages HOT 2
- Build failure simdx86_test_avx512.cpp, MingGW-w64, static, cmake/ninja, no tests HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from blend2d.