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Open Sound Control (OSC) C# classes interface for the Unity3d game engine
This project forked from jorgegarcia/unityosc
Open Sound Control (OSC) C# classes interface for the Unity3d game engine
UnityOSC v1.1 October 2012 ------------ Open Sound Control classes and API for the Unity 3d game engine --------------------------------------- Author: Jorge Garcia [[email protected]] Acknowledgements: Stefan Kersten [[email protected]], for reviewing the code and the API. This library includes portions of code from the Bespoke OSC library by Paul Varcholik [[email protected]] Documentation docs/doxygen/html/index.html doxygen generated html reference docs/UnityOSC_manual.pdf main reference and examples of usage Source code src/OSCHandler.cs src/UnityOSC/OSCBundle.cs src/UnityOSC/OSCClient.cs src/UnityOSC/OSCMessage.cs src/UnityOSC/OSCPacket.cs src/UnityOSC/OSCServer.cs src/Editor/OSCHelper.cs TODO 10.12 Implement bundle packet information 07.11 Change string concatenations to C# string builders. 07.11 Review exception handling for uninitialized client/servers. Known issues * Since bundle information is not implemented fully, receiving messages in Unity fails while using bundles (e.g. when sending OSC from OpenFrameworks with ofxOSC)
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