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UnityAntiCheat

Simple Unity Anti Cheat to Protect your Values

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Add Api

Create a Folder in the Assets folder named Plugins and add the Dll in the Plugins folder

Call InitValues() in Awake()

   int count = 0;
   ProtectedValue CountProtected;
   
  private void InitValues()
    {
        CountProtected = new ProtectedValue(count); //ProtectedValue Supported Value types int, bool, string (beta)
        count = CountProtected.GetInt();
    }

UpdateValue and Check is Value Modified

      private void AddValue()
    {
        if (CountProtected.CompareValue(count))
        {
            count += 1;
            CountProtected.ApplyNewValue(count);
        }
        else
        {
            count = CountProtected.GetInt();
            Debug.LogError("CHEAT DETECTED!");
        }
    }

Value Encryptor

as a little extra you can encrypt and decrypt strings for example if you want to store important game data that should not be immediately recognizable

       ValueEncryptor EncryptorManager = new ValueEncryptor("HASH"); // Create The ValueEncryptor with a Hash example: !7xbaZW92a@
       string EnrcyptText = EncryptorManager.EncryptString("mySafeString"); // Encrypt the value "mySafeString";    
       string DecryptText = EncryptorManager.DecryptSrtings(EnrcyptText); // And Decrypt the Encrypt Value 

That's it, simple or?

important is that you don't set the scripting backend to mono but to IL2CPP when you build the game otherwise someone can easily read and change your csharp-assembly.dll with dnSpy. To do this go to Edit > Project Settings > Player in your unity project and under other settings you will find it.

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