Giter VIP home page Giter VIP logo

csproto's Introduction

csproto - CrowdStrike's Protocol Buffers library

GoDoc

csproto is a Go module that provides a library for working with Protocol Buffers messages along with a protoc plug-in for generating optimized marshaling and unmarshaling code for those messages.

Like many other companies, CrowdStrike extensively uses Protocol Buffers as an efficient wire format for communicating between disparate processes and services. Protocol Buffers' compatibility guarantees and smaller, more efficient binary encoding made it a natural fit for the problems we needed to solve.

As our data volume continued to grow, CrowdStrike started to run into performance limitations in Google's Protobuf library and transitioned to using Gogo Protobuf in an attempt to overcome the issues. This adjustment proved successful and "Use Gogo Protobuf" became the de facto guidance within our development teams.

Fast forward to 2020 when the maintainers of that library announced that they are looking for people to take over. Unfortunately, this also coincided with Google releasing V2 of their Protobuf API. As new and/or improved functionality was introduced in Google's library, the lack of active maintenance on Gogo inevitably led to incompatibilities.

This created a problem for CrowdStrike. We needed to update our system to no longer depend on Gogo Protobuf but we had a lot of direct dependencies on that code spread throughout our codebase. The solution we arrived at is this library. It provides the "core" pieces of the Protocol Buffers API as used by consumers without having those consumers directly depend on any particular runtime implementation.

Disclaimer: csproto is an open source project, not a CrowdStrike product. As such, it carries no formal support, expressed or implied. The project is licensed under the MIT open source license.

Supporting Types Across Runtime Implementations

As part of their V2 API, Google also introduced significant changes to the protoc code generation plug-in, protoc-gen-go. One effect of this change was that code generated using the new plug-in uses the new API internally. An unfortunate side effect is that those types are no longer compatible with Gogo's API.

One technical limitation of Protocol Buffers is that deserializing a message requires knowledge of the actual message type because the encoded field values only contain the integer field tag. Due to this limitation, both Google and Gogo use reflection to read the struct tags on the generated Go types and to dynamically assign field values when unmarshaling Protobuf messages.

This dependence on reflection has created a scenario where passing a type generated by the new plug-in to Gogo's implementation of csproto.Unmarshal() results in failures. Specifically, there are several new fields in the generated code and the reflection-based logic in Gogo's library doesn't know how to treat them. Additionally, several fields that are used by the V1 API, and consequently Gogo's library, are no longer generated.

A Minimal Protocol Buffers API

After a bit of digging, we came up with what we consider the smallest API necessary to support reading and writing Protocol Buffers messages that does not expose any dependence on the runtime implementations.

  • Size(msg interface{}) int
    • Calculate the size, in bytes, required to hold the binary representation of msg
  • Marshal(msg interface{}) ([]byte, error)
    • Convert the contents of msg to the binary representation and return it
  • Unmarshal(p []byte, msg interface{}) error
    • Populate msg with the contents of the binary message in p
  • HasExtension(msg interface{}, ext interface{}) bool
    • Determine if msg contains a proto2 extension field
  • GetExtension(msg interface{}, ext interface{}) (interface{}, error)
    • Return the value of a proto2 extension field from msg
  • SetExtension(msg interface{}, ext interface{}, val interface{}) error
    • Assign the value of a proto2 extension field on msg

There isn't any common interface shared between Google's two runtimes and Gogo's runtime so our library had to use the empty interface for all message and extension definition parameters.

With this minimal API, services and libraries are able to create and consume Protobuf-encoded messages without being tightly coupled to any specific runtime. Being able to do this was essential for CrowdStrike because it is simply impossible to update everything at once to change which runtime library is in use. Instead, we gradually updated all of our libraries and services to use this new runtime-independent API so that each of our development teams is able to change out their runtime and code generation dependencies independently.

Don't Recreate Everything

Our intent is not to fully recreate the Protocol Buffers runtime. Instead, csproto is built to determine which existing runtime is the "correct" one for a given message and to delegate to that implementation.

We take advantage of the fact that the Go types can't change at runtime to minimize the impact of this indirection. The underlying type of the msg parameter is inspected to determine which of the 3 supported runtimes (Google V1, Gogo, and Google V2) is correct and we store that value in a lookup dictionary so that any given type only has to be inspected once.

Even with this optimization, calling reflect.TypeOf() on the message and performing the lookup has a cost, over 8% in some scenarios! At CrowdStrike's volume even that difference can add up to a non-trivial impact across the system so we needed to find a way to at least break even but, ideally, to better the performance.

The benchmarks below for proto2 marshaling were generated on a 2019 MacBook Pro:

$ go test -run='^$' -bench=. -benchmem
goos: darwin
goarch: amd64
pkg: github.com/CrowdStrike/csproto/example/proto2
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
BenchmarkEncodeGogo-12                   1741834               667.4 ns/op           216 B/op          4 allocs/op
BenchmarkCustomEncodeGogo-12             1785268               669.2 ns/op           216 B/op          4 allocs/op
BenchmarkEncodeGoogleV1-12               1326734               921.7 ns/op           176 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV1-12         1315390               933.5 ns/op           176 B/op          1 allocs/op
BenchmarkEncodeGoogleV2-12               1329092               906.9 ns/op           176 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV2-12         1306638               923.3 ns/op           176 B/op          1 allocs/op

And for proto3:

$ go test -run='^$' -bench=. -benchmem
goos: darwin
goarch: amd64
pkg: github.com/CrowdStrike/csproto/example/proto3
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
BenchmarkEncodeGogo-12                   3008721               394.1 ns/op            88 B/op          2 allocs/op
BenchmarkCustomEncodeGogo-12             2900726               400.1 ns/op            88 B/op          2 allocs/op
BenchmarkEncodeGoogleV1-12               3109386               388.2 ns/op            80 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV1-12         2990907               392.8 ns/op            80 B/op          1 allocs/op
BenchmarkEncodeGoogleV2-12               3290887               367.7 ns/op            80 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV2-12         3003828               398.3 ns/op            80 B/op          1 allocs/op

The table below shows the approximate cost of the indirection across the various combinations of Protobuf runtimes:

Cost proto2 proto3
Gogo +0.27% +1.52%
Google V1 +1.28% +1.18%
Google V2 +1.81% +8.32%

Optimized Protobuf Marshaling and Unmarshaling

The marshaling and unmarshaling implemented by both Google and Gogo necessarily relies on runtime reflection. Both implementations dynamically query the set of fields on the message type and read the associated Protobuf struct tags. This information is then used to match up the field tag and wire type in the encoded data to the corresponding field on the message and to assign the field values. This solution is generic and can be applied to any/all messages without any changes to the implementation but it is necessary slower because it has to inspect each message much more deeply.

Another common source of performance bottlenecks is repeated small allocations. It is, in most cases, far more efficient to allocate one buffer large enough to hold all of the data you need than to incrementally allocate many smaller buffers.

Before moving on, credit must be given to the Vitess team for their vtprotobuf project which they covered in this blog from June of 2021. That project already implements these strategies and more, only with some constraints that didn't work for us. Specifically, vtprotobuf is only compatible with things that are already using Google's V2 API. Given that the inception of this project for CrowdStrike was due to our dependency on Gogo Protobuf we weren't able to make use of their work. We also make significant usage of proto2 extensions, which may or may not be supported by the Vitess tooling.

Protocol Buffers Binary Codec

The first step to improving Protobuf serialization is to implement a binary encoder and decoder that avoids the issues noted in the last section. Additionally, the Protocol Buffer encoding spec has a much smaller surface area than the set of all valid Protobuf messages.

Encoder

The Encoder type wraps a pre-allocated byte slice and sequentially writes encoded field values to it. It is up to the caller to ensure that the provided buffer is large enough to hold the full encoded value. As each encoded field is prefixed by the integer field tag and Protobuf wire type, Encoder's API is provided as a set of EncodeXxx(tag int, val T) methods, one for each supported type of value.

This snippet encodes a boolean true value with a field tag of 1:

// Protobuf binary encoding will require 2 bytes, 1 for the tag/wire type and 1 for the value
buf := make([]byte, 2)
enc := csproto.NewEncoder(buf)
enc.EncodeBool(1, true)
// buf now contains {0x8, 0x1}

Encoding a full message is similar, but using csproto.Size() to calculate the required buffer size.

msg := SomeMessage{
    Name: csproto.String("example"),
    Value: csproto.Int32(42),
    // assign additional fields
}
siz := csproto.Size(msg)
buf := make([]byte, siz)
enc := csproto.NewEncoder(buf)
// encode each field sequentially
enc.EncodeString(1, msg.Name)
enc.EncodeInt32(2, msg.Value)
// ...

Decoder

Like Encoder, the Decoder type wraps a byte slice and sequentially reads field values from it. The Protobuf encoding does not require fields to be in tag order, or present at all for that matter, so decoding a message requires a for loop combined with a switch statement.

func decodeExample(p []byte) (SomeMessage, error) {
    var (
        msg SomeMessage
        s string
        i32 int32
    )
    dec := csproto.NewDecoder(p)
    for dec.More() {
        tag, wireType, err := dec.DecodeTag()
        if err != nil {
            return SomeMessage{}, err
        }
        switch tag {
        case 1: // Name
            if wireType != csproto.WireTypeLengthDelimited {
                return SomeMessage{}, fmt.Errorf("invalid wire type %s, expected %s", wireType, csproto.WireTypeLengthDelimited)
            }
            s, err = dec.DecodeString()
            if err != nil {
                return SomeMessage{}, fmt.Errorf("unable to decode string: %w", err)
            }
            msg.Name = csproto.String(s)
        case 2: // Value
            if wireType != csproto.WireTypeVarint {
                return SomeMessage{}, fmt.Errorf("invalid wire type %s, expected %s", wireType, csproto.WireTypeVarint)
            }
            i32, err = dec.DecodeInt32()
            if err != nil {
                return SomeMessage{}, fmt.Errorf("unable to decode int32: %w", err)
            }
            msg.Value = csproto.Int32(i32)
        default: // unknown/unrecognized field, skip it
            _, _ = dec.Skip(tag, wireType)
        }
    }
}

Notes:

  • The cases in the switch statement use csproto.String() and csproto.Int32() to grab pointers to copies of the decoded values.
  • The example above simply throws away unknown fields which you shouldn't do in practice.
Safe vs Fast

By default, Decoder.DecodeString() will make a full copy of the decoded string. This is the safest, most stable practice but it does come with a small cost in both time and allocations. For scenarios where maximum performance is more desirable, Decoder supports a "fast" mode that uses unsafe to return the bytes of wrapped buffer directly, saving the type conversion and allocation to create a new string value.

...
dec := csproto.NewDecoder(p)
dec.SetMode(proto.DecoderModeFast)
...
s, err := dec.DecodeString()
...

Representative benchmarks from a 2019 MacBook Pro

...> go test -run='^$' -bench=DecodeString -benchmem ./proto
goos: darwin
goarch: amd64
pkg: github.com/CrowdStrike/csproto
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
BenchmarkSafeDecodeString-12            37183212                27.33 ns/op           16 B/op          1 allocs/op
BenchmarkFastDecodeString-12            127437440                9.211 ns/op           0 B/op          0 allocs/op

The trade off for the increased performance is that the behavior is undefined if the wrapped buffer is modified after decoding the field values from it.

Opting In

Now that we have a custom, optimized codec available, we need a way to seamlessly integrate it into the developer workflow. We do that by defining several new interfaces which our API functions will look for when marshaling or unmarshaling messages.

We define 4 single-method interfaces as integration points:

  • csproto.Sizer
    • Size() int: calculates the size, in bytes, needed to hold the encoded contents of the message
      • csproto.Size() will call this method if the message satisfies the interface
  • csproto.Marshaler
    • Marshal() ([]byte, error): returns the binary encoding of the message
      • csproto.Marshal() will call this method if the message satisfies the interface
  • csproto.MarshalerTo
    • MarshalTo([]byte) error: encodes the message into the provided buffer
      • csproto.Marshal() will call this method, after allocating a sufficiently sized buffer, if the messaage satisfies the interface
  • csproto.Unmarshaler
    • Unmarshal([]byte) error: decodes the provided data into the message
      • csproto.Unmarshal() will call this method if the message satisfies the interface

With this in place developers have all of the parts needed to create a fully optimized implementation of Protocol Buffer marshaling and unmarshaling. We can make things even better, though, by capitalizing on the fact that the Protobuf IDL that developers have already written has all of the information we need to generate those optimized implementations.

The protoc plug-in

The final piece of the puzzle is protoc-gen-fastmarshal, a protoc compiler plug-in that reads the Protobuf file descriptor and emits implementations of the Size, Marshal, MarshalTo, and Unmarshal methods for each message defined in the .proto file.

Given this example message

message Example {
  string name   = 1;
  int32  result = 2;
}

the generated code would be roughly as follows

// Size returns the size, in bytes, required to store the contents of m in Protocol Buffers
// binary format.
func (m *Example) Size() int {
  if m == nil {
    return 0
  }
  var (
    sz, l int
  )
  // Name
  if m.Name != nil {
    // key + len + bytes
    l = len(*m.Name)
    sz += csproto.SizeOfVarint(uint64(1)) + csproto.SizeOfVarint(uint64(l)) + l
  }
  // Result
  if m.Result != nil {
    // key + varint
    sz += csproto.SizeOfVarint(uint64(2)) + csproto.SizeOfVarint(uint64(*m.Result))
  }
  // unknown/unrecognized fields
  sz += len(m.unknownFields)
  return sz
}
// Marshal allocates a buffer, writes the contents of m to it using Protocol Buffers binary
// format, then returns the the buffer.
func (m *Example) Marshal() ([]byte, error) {
  sz := m.Size()
  buf := make([]byte, sz)
  err := m.MarshalTo(buf)
  return buf, err
}
// MarshalTo writes the contents of m into dest using Protocol Buffers binary format.
func (m *Example) MarshalTo(dest []byte) error {
  var (
    buf []byte
    err error
  )
  enc := csproto.NewEncoder(dest)
  if m.Name != nil {
    enc.EncodeString(1, *m.Name)
  }
  if m.Result != nil {
    enc.EncodeInt32(2, *m.Result)
  }
  if len(m.unknownFields) > 0 {
    enc.EncodeRaw(m.unknownFields)
  }
  return nil
}
// Unmarshal decodes the Protocol Buffers binary format message in p and populates m with the
// result.
func (m *Example) Unmarshal(p []byte) error {
  if len(p) == 0 {
    return fmt.Errorf("cannot unmarshal from empty buffer")
  }
  var (
    tag int
    wt  csproto.WireType
    err error
  )
  dec := pbtools.NewDecoder(p)
  for dec.More() {
    tag, wt, err = dec.DecodeTag()
    if err != nil {
      return err
    }
    switch tag {
    case 1: // Name
      if wt != csproto.WireTypeLengthDelimited {
        return fmt.Errorf("invalid message data, expected wire type 2 for tag 1, got %v", wt)
      }
      if v, err := dec.DecodeString();  err != nil {
        return fmt.Errorf("unable to decode string value for tag 1: %w", err)
      } else {
        m.Name = csproto.String(v)
      }
    case 2: // Result
      if wt != csproto.WireTypeVarint {
        return fmt.Errorf("invalid message data, expected wire type 0 for tag 2, got %v", wt)
      }
      if v, err := dec.DecodeInt32(); err != nil {
        return fmt.Errorf("unable to decode int32 value for tag 2: %w", err)
      } else {
        m.Result = csproto.Int32(v)
      }
    default: // unrecognized/unknown field
      if skipped, err := dec.Skip(tag, wt); err != nil {
        return fmt.Errorf("invalid operation skipping tag %v: %w", tag, err)
      } else {
        m.unknownFields = append(m.unknownFields, skipped)
      }
    }
  }
  return nil
}

Final Benchmarks

After invoking protoc-gen-fastmarshal, the final benchmarks for our examples are:

$ go test -run='^$' -bench=. -benchmem ./proto2 ./proto3
goos: darwin
goarch: amd64
pkg: github.com/CrowdStrike/csproto/example/proto2
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
BenchmarkEncodeGogo-12                   1357027               858.9 ns/op           352 B/op          2 allocs/op
BenchmarkCustomEncodeGogo-12             2116568               570.4 ns/op           176 B/op          1 allocs/op
BenchmarkEncodeGoogleV1-12               1267740               934.6 ns/op           176 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV1-12         1576399               762.9 ns/op           176 B/op          1 allocs/op
BenchmarkEncodeGoogleV2-12               1308109               913.9 ns/op           176 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV2-12         1641061               738.2 ns/op           176 B/op          1 allocs/op
PASS
ok      github.com/CrowdStrike/csproto/example/proto2   12.247s

goos: darwin
goarch: amd64
pkg: github.com/CrowdStrike/csproto/example/proto3
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
BenchmarkEncodeGogo-12                   3349590               352.8 ns/op           160 B/op          2 allocs/op
BenchmarkCustomEncodeGogo-12             5543668               221.5 ns/op            80 B/op          1 allocs/op
BenchmarkEncodeGoogleV1-12               3090246               389.5 ns/op            80 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV1-12         5504506               215.4 ns/op            80 B/op          1 allocs/op
BenchmarkEncodeGoogleV2-12               3222398               367.3 ns/op            80 B/op          1 allocs/op
BenchmarkCustomEncodeGoogleV2-12         5384648               218.6 ns/op            80 B/op          1 allocs/op
PASS
ok      github.com/CrowdStrike/csproto/example/proto3   9.186s

As you can see in the table below, the optimized code is faster across the board.

Cost proto2 proto3
Gogo -33.6% -37.2%
Google V1 -18.4% -45.0%
Google V2 -19.2% -40.5%

gRPC

To use with gRPC you will need to register csproto as the encoder. NOTE: If messages do not implement Marshaler or Unmarshaler then an error will be returned. An example is below.

For more information, see the gRPC documentation.

import (
  "github.com/CrowdStrike/csproto"
  "google.golang.org/grpc/encoding"
  _ "google.golang.org/grpc/encoding/proto"
)

func init() {
  encoding.RegisterCodec(csproto.GrpcCodec{})
}

csproto's People

Contributors

dylan-bourque avatar redhatrises avatar scarlson avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.