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5.0 2.0 0.0 35.76 MB

Evolving Artificial Life, anew

License: GNU General Public License v3.0

CMake 0.77% Shell 0.10% C++ 82.79% C 10.85% Lua 0.40% Makefile 0.03% Python 0.20% Batchfile 0.08% TeX 0.08% HTML 0.65% JavaScript 3.46% CSS 0.01% GLSL 0.06% Objective-C 0.03% Objective-C++ 0.49%
3d alife physics artificial-intelligence artificial-neural-networks evolution evolving genetic-algorithm machine-learning machine-learning-algorithms

critterding2's Introduction

REQUIREMENTS
------------

    Qt6
    FGLW
    glew
    boost
    glm

OPTIONAL
--------
    qwt-qt6 (graphs)
    
BUILDING
--------
    > cd build
    > ./compile-release.sh [threads]

    alternatively:
    > ./compile-clang-release.sh [threads]

RUNNING
-------

    launcher:
    > ./src/bengine app_critterding_launcher
    
    4 server threads (4 columns):
    > ./src/bengine app_critterding_threads
    
    all on one thread:
    > ./src/bengine app_critterding

    alternatively:
    > ./src/bengine app_admin_window
    click "ld" next to "lib", navigate to src/plugins/be_plugin_app_critterding(_threads) and load .so file.
    expand "lib" "be_plugin_app_critterding_threads" "Classes" and drag and drop "Critterding" to "bin"
    
    to save critters navigate to "bin/Critterding(/threadX/Critterding)/critter_system/unit_container"
    and click "sv" next to critter
    to load critters click "ld" next to critter_system/unit_container
    an evolved critter can be found in share
    
KEYS
----
    F1      open admin window
    F2      open control panel
    F3      open system monitor
    F10     toggle rendering
    F11     toggle fullscreen
    F12     toggle vsync

    up      move forward
    down    move backwards
    left    move left
    right   move right
    home    move up
    end     move down

    [4]     look left
    [5]     look right
    [8]     look down
    [2]     look up
    [1]     tilt left
    [3]     tilt right

MOUSE
-----
    button 2    entity admin window
    button 3    grab critter / food (works only on single thread)

bobke...

critterding2's People

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critterding2's Issues

Segfault when opening control panel in threaded mode

OS: Manjaro Linux
Steps to reproduce: After compiling, run Critterding2 threaded (./src/bengine app_critterding_threads). Press F2 to open the control panel.
What happens:
Critterding2 hangs for several seconds before segfaulting. Two new windows, titled Critterding Control Panel and Engine Qt6, can be seen during this time, though there is nothing in them.
Notes: This also happens when launching via the launcher, even when set to use a single thread.

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