Simple and fast gpu skinning in unity.
无任何依赖,OpenGL ES2.0 都可以使用,只要把Shader中的骨骼数量降低即可(Constant Vector不要超过256即可)。
对偶四元数替换矩阵实现
- BlendTree不支持
- Animator支持
- 缩放不支持
Simple and fast gpu skinning in unity.
will be support gpu instancing and urp?
如果需要导出用来绑定的点,那么CPU压力是不是有点重了,目前CPU压力还是有点的,有其它的解决方案吗
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