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unitygpuskinning's Introduction

UnityGPUSkinning

Simple and fast gpu skinning in unity.

依赖

无任何依赖,OpenGL ES2.0 都可以使用,只要把Shader中的骨骼数量降低即可(Constant Vector不要超过256即可)。

实现原理

对偶四元数替换矩阵实现

功能兼容性

  • BlendTree不支持
  • Animator支持
  • 缩放不支持

unitygpuskinning's People

Contributors

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unitygpuskinning's Issues

关于导出绑定点问题

如果需要导出用来绑定的点,那么CPU压力是不是有点重了,目前CPU压力还是有点的,有其它的解决方案吗

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