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anims's Introduction

Welcome to my weird profile!

I'm an 19-year-old guy who loves to code and maintain open-source projects. Previously worked on maintaining AtlasFw, EntityEvolution, and Overdrive Labs (hopefully I get time to continue them sometime).

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anims's Issues

Recent emotes

It would be nice to see that when you use the emotes it sets it to you in an area where there are recent emotes and after 4 emotes, the last is removed and make space for the new emote

HELP

image
Something is missing, right?

Walks Improvement

Hello, can it be added in config or feature not to reset walk after CTRL ?
Thanks

Remove Blur effect

For some of my players, the blur is making them lag a little in the menu. I would like to have a possibility to remove the blur / an explanation to remove it in the README.md it would be appreciated.

Help TriggerEvent

I have problem with TriggerEvent('animations:client:EmoteCommandStart', {"eat"})
It has no animation
How to fix this

test

Testing long issue

test

Testing long issue

Client event for starting emote from another script

In other scripts we use dpemotes to call an emote. I wasn't sure how we can do this in your version without writing a new event/function to pass through the argument.

Do you have this built in or can it be added? Example in a script we're using to sit down in chairs:

TriggerEvent('animations:client:EmoteCommandStart', {"sitchair"})

custom@ dict not work

Describe the bug
dict not load

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'github'
  2. Download script
  3. Start script
  4. See error

Expected behavior
load dict

Additional context
replace custom@ to custom@anim_name

Persistant menu

Cant close the menu.. don<t know why and perssisant error
Desktop Screenshot 2021 12 21 - 00 55 42 15

Easier Looping/Unlocked Movement

Would like to suggest a few super-useful features:

  • Ability to set default looping/movement settings for each animation in the anims.json
  • Ability to choose looping/movement settings for each animation when played with the PlayEmote export from another script.

Prop

It would be realy nice to be able to spawn a prop for example bumper or engine etc

After use prop emote, cant right click

Describe the bug
after use emote props, we cant do right click anymore. not even shot or something

To Reproduce
Steps to reproduce the behavior:

  1. use prop emote like smoke or leafblower
  2. cancel it with X
  3. then now cant right click
  4. See error

Expected behavior
can do anything like normal after use emote prop

Screenshots
no errors, i dont know what to screenshot

Additional context
nope

key for opening the panel

I'm trying to remove the key to open the animation panel and I set the keyActive on cfg to false but I still open the panel if I press F5.

I deleted the keyActive, keyLetter, keySuggestion lines, I deleted the character and I even deleted this line:
if cfg.keyActive then
RegisterKeyMapping(cfg.commandName, cfg.keySuggestion, 'keyboard', cfg.keyLetter)
end
on nui.lua but still doesn't work. Eveytime I open the game when I press the key it opens the panel.

Anyone know how I can solve this issue?
Thanks

wrong llines in anims.jason

line 1761 has to be:

"anim": "lift_fibagent_loop"


missing letter o at :
"dict": "anim@mp_fm_event@intro",

missing line at:
"anim": "air_synth"

SETTING MOVEMENT FOR EACH ANIMS

So every anims have their setting of movement, for now like /e sit if we have activated movement from panel, the sit anim isnt work properly, so it will be better we can setting for each anims that should be able to move or not instead of global movement setting.

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