- access to available trophies (earned/unearned)
- access to achieve a trophy
- access to highscores
- access to achieve user highscores
- supports gzip & deflate compression
- supports custom serialization of user/game data
- access to save/read/remove data for users or your game
- trophy achievement management
int gameId = 1111;
String privateKey = "your personal privatekey given to you by game jolt";
String playerUsername = "player";
String playerHash = "playerHash";
GameJolt gj = new GameJolt(gameId, privateKey);
if (gj.verifyUser(playerUsername, playerHash))) {
List<Trophy> trophies = gj.getAllTrophies();
}
- quickplay support
- guest player highscores