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topaz's Introduction

Topaz

Topaz is the codename for a multiplayer sandbox aRPG made in C# using MonoGame.

How to Compile

Topaz is currently being developed using Visual Studio and as such, some VS files are checked. Any modern C# IDE should do the trick, though.

Make sure you have MonoGame installed. Topaz currently use version 3.7.1 which is available here.

topaz's People

Contributors

bourgeoisor avatar

Stargazers

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Watchers

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Forkers

dsp-testing

topaz's Issues

Add a serializable settings model

We should add a settings model which is serializable to/from an XML format, containing at minimum the following fields:

_fullscreen
_vsync
_windowedScreenWidth
_windowedScreenHeight

Clean and refactor engine and core game

There are a few clean-up tasks that needs to be done:

  • Uncoupling the debug panel
  • Changed the location of the Settings class
  • Clean methods and properties permissions (private vs protected vs public)
  • Clean instance variables (underscore vs capitalized)

Uncouple Engine namespace from rest of code

We should make sure that everything in the Engine namespace is uncoupled from the rest of the code.
This will allow re-usability between games.

This might require moving the engine to an entirely different namespace outside of Topaz.

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