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License: Other
Guild Wars 2 Tactical Overlay (GW2TacO)
License: Other
Hey,
it seems that this addon breaks G-Sync. At least the G-SYNC indicator isn't showing anymore.
Would be awesome if you could fix that.
Thanks
~Neutra
maybe undo*10, maybe something else
Since the repo does not have any issue tags yet, I thought I'd put a nice tag at the start so folks recognize what I'm getting at. Maybe it'd be good to add some tags soon (tm).
With that out of the way, the title pretty much says it all. I'd like to be able to bind a taco action to right-clicking the TacO icon. I'm personally imagining the ability to completely toggle TacO's overlays, or quickly disabling keybinds (for when I'm buying stuff on the TP, or just chatting with friends).
I'm a terrible C++ dev myself, but I'd love to maybe work together on this with someone else who has more experience. Seems like the feature shouldn't be too hard to implement.
For when someone extracts TacO into Program Files
Crash occurred at: 2021-09-22 13:25:16
Build version: GW2 TacO 050.2828r
Exception Type: c0000005
d:\agent_work\57\s\src\vctools\crt\vcruntime\src\string\i386\memcpy.asm (194)
E:!Code\GW2TacO\Bedrock\BaseLib\String.cpp (125)
E:!Code\GW2TacO\GW2API.cpp (31)
E:!Code\GW2TacO\MapTimer.cpp (32)
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\include\Thread (44)
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97)
Unresolved address: 767BFA29
Unresolved address: 77C57A9E
Unresolved address: 77C57A6E
Hi @BoyC
I'm on the way to file a request at wine.hq or respectively asking to reopen an older issue within the dxvk project (doitsujin/dxvk#1225) to support d3d11 swapchain.
A contributor of dxvk ask me to get in touch with you to ask if there is chance to get a function graph (a path to the d3d11 and dxgi dlls it uses internally) of your addon showing how this addon integrates into and work with GW2 ?
I'm not a programmer but willing to offer other support probably needed.
Best Alex
see title. instead of right click a different way to do this, is fine too
Prerequisite achievements to display marker categories (skyscale progression etc)
HAS ISSUES:
Tweaked the keyboard input code a bit so that when typing in TacO textboxes GW2 will no longer react to the keypresses
OPTIMIZATIONS:
Removed a bunch of unnecessary API calls when editing API keys
BUGS:
Fixed default marker icon not visible sometimes
LOGGING:
Added extra logging to track down some common issues
Fixed erroneous reporting in the log of not being able to open a zip file
Added extra logging for not loaded images to help marker pack creators
Removed some log messages that people have been misinterpreting
NEEDS COMPARISON WITH Release #47:
Reorganized the menu a bit to be more compact (added a submenu for tactical overlay settings)
A proper configuration window to adjust TacO settings more easily.
I know this is not a priority right now with the latest patch woes, but wanted to put this in for the future. Most modern browsers throw up a big warning now (or force HTTPS all together) when a site is not serving over SSL. I know the site gw2taco.com is served on blogger, and you can enable HTTPS in the settings for the blog.
Here is the guide from Google on how to do this https://support.google.com/blogger/answer/6284029
I am not a developer, but this is something I can help with if needed for a walkthrough or whatever.
Also related: Copy waypoints to clipboard when triggering marker or clicking on maptimer
For ground level stuff
I'm using the reactif distribution and updated by just replacing the GW2TacO.exe
file.
Even with the proper option selected TacO doesn't exit when I exit gw2 and the TacO icon become non-interactable. After several minutes I just closed it with task manager
The fonts are stored in UI.WBS, it would be nice if we could have custom font loading as well, maybe a Custom.WBS where we could have custom fonts similarly encoded.
(I find the timer window almost impossible to read with all of the currently available fonts)
Seems as if the icons that taco shows are not showing on the 'large map', they are showing on minimap though.
The trail from Tekkit's show though no icons on map.
I offer $200 and ingame legendaries for somewhat native support. Wine is fine but it need a proper Transperancy implementation instead of compositor opcity work around
Separate option for 2d/3d tooltips
Indicate if it's day or night (based on map id for fractals/dungeons/etc)
ActivationData should also support multiboxing
It would be nice to be able to hide/disable TaCo menu items that the user doesn't need (in my case the "Open Teamspeak Window").
From the post announcing the source code release:
The source code of TacO is released under the CC BY-NC 4.0 license.
Accordingly the release comes with a copy of the terms in the LICENSE
file. Unfortunately the makers of the CC licenses recommend against using them for software (with the exception of CC0):
Can I apply a Creative Commons license to software?
We recommend against using Creative Commons licenses for software. […]
(From the FAQ, which goes out of its way to explain the reasoning behind the advice.)
Normally at this point I would suggest a license that is designed for software and has widespread use as a replacement—everything to avoid bringing in discussing the finer legal points of software licensing, which tends to sour the mood fast. Unfortunately, I don’t know of any such license that would act as a close counterpart to CC BY-NC (specifically the prohibition of commercial use). Instead, I would recommend staying proprietary by default as it can never hurt the rightholders: All Rights Reserved and all that.
Sorry to bring up such a non-technical topic. At the end of the day though, the earlier this is addressed (i.e. before any contributions) the less pain incurred.
edit: I almost forgot, but here’s the usual I am not a lawyer and this is not legal advice
Give marker pack creators the ability to sort marker categories as they wish. Some sort of prioritizing system maybe?
Line 744 in a10c305
Line 759 in a10c305
The game window class name is currently hardcoded into TacO when searching for the process. The latest DX11 beta, when enabled, uses a different class name of {ArenaNet_Gr_Window_Class}
meaning that TacO fails to detect the game when the beta is enabled.
Can either check for either one or can likely just see if it's not the patch window class name (ArenaNet
).
A README would make it a lot easier for people to be able to contribute! Things that I can think of that should be included:
Thanks 😄
see title
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