This is a basic Minecraft lookalike made from scratch using Godot 3.2.1 and GDscript. While the goal originally was to make it as close to Minecraft as possible, I have gotten second thoughts as I do not want to infringe on Microsoft's and Mojang Studios intellectual property. This makes the future of this project uncertain.
- Procedurally generated world with customizable height, render distance, blocks and tree frequency (as variables at the top of the "Verden"-script).
- Character movement, including jumping, crouching and sprinting.
- Ability to destroy and place blocks.
- Switching between 1st-person and 3rd-person perspective using F5
- Toggling information like FPS, player position and player speed using F3.
- Ability to continously load more terrain as you move around.
- Ability to choose what blocks to place down.
- Different biomes
- Water physics
- Performance optimization
- Saving and loading the world
- Menu and settings interface
- Multiplayer
- Download Godot (version 3.2.1 for guarantied compatibility) from https://godotengine.org/
- Download zip or clone this repository (you can safely ignore any warnings from Chrome).
- If you downloaded zip, the extract it.
- Open Godot and import the downloaded repository by navigating to it's file named "project.godot".
- Now you can edit it and/ or play it.
Beware:
- Some variable names, node names and push comments are in norwegian.
- The game seems to have a visual bug and FPS-drops in the newest Godot version.