This is my code for First Person Tank Controls in Godot, it is hopefully very obviously incredibly basic, and only put up so that alternative methods to first person camera controls can be used and expanded upon
Any variables can be adjusted for comfort, the most important are
Sensitivity_X which controls left right look speed
Walk_Speed which is the speed at which you move forwards and backwards
Gravity which controls how fast you fall
Jump_Speed which is how much instant velocity is applied to the player
You need to tune both together to create the jump feel you want