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spacepulp's Introduction

spacepulp

A game made in godot

sprites necesarios:

fondo nave vidaOn vidaOff explosion1 explosion2 explosion3 asteroide1 asteroide2 asteroide3 naveEnemiga1 naveEnemiga2 naveEnemiga3

pseudocodigo del generador de enemigos

GENERADOR DE ENEMIGOS:

vars: timeLastEnemy: instante en el que el último enemigo se generó timeNextEnemy: Momento en el que aparecerá el próximo enemigo dificulty: nivel de dificultad, a mas alto menor sera timeNextEnemy recien generado genControl: variable para controlar la generacion de enemigos. A mas alta, mas tardara el próximo enemigo en aparecer. //gencontrol: propongo 10

loop: if(actualTime>timeNextEnemy){ addEnemy(dificulty);//addEnemy puede añadir ḾÁS de un único enemigo. (RANDOM, orientado por dificultad) deterministicTime =GenControl/log(dificulty)//logaritmo en base 10 timeNextEnemy=actualTime+deterministicTime+randomTime(-0.5deterministicTime,0.5deterministicTime)//+tiempo aleatorio variable dependiente del tiempo determinista añadido dificulty ++; //incrementar en 1 dificultad

}

spacepulp's People

Contributors

gabboman avatar juandjara avatar

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