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youaretheboss's Introduction

You Are The Boss | I Am The Boss

2020.04-1

GDD Template Written by: Benjamin “HeadClot” Stanley

License

If you use this in any of your games. Give credit in the GDD (this document) to Alec Markarian and Benjamin Stanley. We did work so you don’t have to.

Feel free to Modify, redistribute but not sell this document.

TL;DR - Keep the credits section of this document intact and we are good and do not sell it.

[TOC]

Overview {#overview}

Theme / Setting / Genre {#theme-setting-genre}

- <Insert Theme here>

Core Gameplay Mechanics Brief {#core-gameplay-mechanics-brief}

  • Andar

  • Pular

  • Pular na cabeça do inimigo

  • Gravidade

  • Ataque corpo-a-corpo

  • Ataque à distância

Especiais

  • Ataques que requerem que condições sejam atingidas para que possam ser utilizados.

  • Especial Raio Laser

    Ataque à distância que dispara um laser horizontal que dura alguns segundos (2-5 segundos). O personagem não pode se mexer enquanto estiver sendo executado.

Targeted platforms {#targeted-platforms}

- PC

Monetization model (Brief/Document) {#monetization-model-brief-document}

- Sem monetização

Project Scope {#project-scope}

- <Game Time Scale>

	- Cost? (How much will it cost?)


- Time Scale (How long will it take to make this game?)

Influences (Brief) {#influences-brief}

- <Influence #1> {#<influence-#1>}

	- <Medium> (Television, Games, Literature, Movies, etc.)


- /Explain why this is an influence in 1 Paragraph or less/

- <Influence #2> {#<influence-#2>}

	- <Medium> (Television, Games, Literature, Movies, etc.)

	- /Explain Why in 1 Paragraph or less/


- /Explain why this is an influence in 1 Paragraph or less/

- <Influence #3> {#<influence-#3>}

	- <Medium> (Television, Games, Literature, Movies, etc.)


- /Explain why this is an influence in 1 Paragraph or less/

- <Influence #4> {#<influence-#4>}

	- <Medium> (Television, Games, Literature, Movies, etc.)

	- /Explain Why in 1 Paragraph or less/


- /Explain why this is an influence in 1 Paragraph or less/

The elevator Pitch {#the-elevator-pitch}

Pretend that your were pitching your game to a executive going to the elevator. You have less than 60 Seconds.

Project Description (Brief): {#project-description-brief}

Project Description (Detailed) {#project-description-detailed}

What sets this project apart? {#what-sets-this-project-apart}

- <Reason #1>

- <Reason #2>

- <Reason #3>

- <Reason #4>

- <etc.>

Core Gameplay Mechanics (Detailed) {#core-gameplay-mechanics-detailed}

- <Core Gameplay Mechanic #1> {#<core-gameplay-mechanic-#1>}

	- <Details>

		/Describe in 2 Paragraphs or less/

	- <How it works>

		/Describe in 2 Paragraphs or less/

- <Core Gameplay Mechanic #2> {#<core-gameplay-mechanic-#2>}

	- <Details>

		/Describe in 2 Paragraphs or less/

	- <How it works>

		/Describe in 2 Paragraphs or less/

- <Core Gameplay Mechanic #3> {#<core-gameplay-mechanic-#3>}

	- <Details>

		/Describe in 2 Paragraphs or less/

	- <How it works>

		/Describe in 2 Paragraphs or less/

- <Core Gameplay Mechanic #4> {#<core-gameplay-mechanic-#4>}

	- <Details>

		/Describe in 2 Paragraphs or less/

	- <How it works>

		/Describe in 2 Paragraphs or less/

Story and Gameplay {#story-and-gameplay}

Story (Brief) {#story-brief}

<The Summary or TL;DR version of below>

Story (Detailed) {#story-detailed}

Gameplay (Brief) {#gameplay-brief}

Gameplay (Detailed) {#gameplay-detailed}

Assets Needed {#assets-needed}

- 2D {#2d}

- Textures

	- Environment Textures

- Heightmap data (If applicable)

	- List required data required - Example: DEM data of the entire UK.

- Etc.

- 3D {#3d}

- Characters List

	- Character #1

	- Character #2

	- Character #3

	- etc.

- Environmental Art Lists

	- Example #1

	- Example #2

	- Example #3

	- etc.

- Sound {#sound}

- Sound List (Ambient)

	- Outside

		- Level 1

		- Level 2

		- Level 3

		- etc.

	- Inside

		- Level 1

		- Level 2

		- Level 3

		- etc.
  • Sound List (Player)

      - Character Movement Sound List
    
      	- Example 1
    
      	- Example 2
    
    
      - etc.
    
      - Character Hit / Collision Sound list
    
    
      - Example 1
    
      	- Example 2
    
    
          - etc.
    
      - Character on Injured / Death sound list
    
      	- Example 1
    
      	- Example 2
    
      	- etc.
    

- Code {#code}

- Character Scripts (Player Pawn/Player Controller)

- Ambient Scripts (Runs in the background)

- Example
  • NPC Scripts

    • Example

    • etc.

- Animation {#animation}

- Environment Animations

	- Example

	- etc.

- Character Animations

	- Player


    - Example


    - etc.

	- NPC

		- Example

		- etc.

Schedule {#schedule}

- <Object #1> {#<object-#1>}

	- Time Scale

		- Milestone 1

		- Milestone 2

		- Etc.

- <Object #2> {#<object-#2>}

	- Time Scale

		- Milestone 1

		- Milestone 2

		- Etc.

- <Object #3> {#<object-#3>}

	- Time Scale

		- Milestone 1

		- Milestone 2

		- Etc.

- <Object #4> {#<object-#4>}

	- Time Scale

		- Milestone 1

		- Milestone 2

		- Etc.

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Contributors

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