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axeman's Introduction

Axe Man

Introduction

Axe Man, Axe Man, does whatever an axe can!

Axe Man is a Unity Roguelike game. You need to build four skills with effect blocks and fight your way through the dungeon. A successful run takes about fifteen minutes.

The current version is 0.0.2. The game is playable but it lacks a lot of user friendly features. Try to kill five Dummies in the dungeon for fun, die a heroic death, or press Space to reload the game at any time. If you are bold and curious, edit Data/skillTemplate.xml to build your own skill. Please refer to manual.md for more information. The manual is located at the same place as AxeMan.exe. It is also available on-line.

The game is inspired from Baba Is You, Into The Breach, Captain Forever Remix and Space Grunts. The ☼masterful☼ tileset, curses_vector, is created by DragonDePlatino for Dwarf Fortress. The color theme, One Dark Pro, is created by binaryify for Visual Studio Code.

You might be interested in other games made by me.

Key Binding

Main mode:

  • Arrow keys, hjkl: Move PC around. Bump attack an enemy. Active an altar. Trigger a trap.
  • x: Enter examine mode.
  • qwer: Enter aim mode.
  • m: View game log.
  • Space: [Developer] Reload game.

Examine mode:

  • Arrow keys, hjkl: Move examine cursor around.
  • Esc: Exit examine mode.

Aim mode:

  • Arrow keys, hjkl: Move aim cursor around.
  • qwer: Switch to another skill.
  • Esc: Exit aim mode.
  • Space: Use the selected skill, which might be Q, W, E or R.

Please beware that Axe Man does not have a waiting key. This is an intended feature and the idea comes from Space Grunts.

Effect List

Effects appear in many places of the game. Here is the full effect list abstracted from manual.md for quick reference.

Fire:

  • Fire Merit: T x 2.
    • Skill cooldown reduces by 2 instead of 1 for 2 turns.
  • Fire Flaw: T x 2.
    • All flaws' duration (except Fire Flaw itself) dose not count down for 2 turns.

Water:

  • Water Merit: T x 2.
    • All merits' duration (excpet Water Merit itself) doses not count down for 2 turns.
  • Water Flaw: T x 2.
    • PC's skill cooldown remains unchanged for 2 turns.
    • NPC's restoration cooldown remains unchanged for 2 turns.

Air:

  • Air Merit: 1 x 2.
    • Both move distance and attack range are increased by 1 for 2 turns.
  • Air Flaw: 1 x 2.
    • Take 1 more damage when being attacked for 2 turns.

Earth:

  • Earth Merit: 1 x 2.
    • Reduce 1 damage when being attacked for 2 turns.
  • Earth Flaw: 1 x 2.
    • Both move distance and attack range are decreased by 1 for 2 turns.

vim: set tw=80:

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