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View Code? Open in Web Editor NEWUse three.js GLTFLoader in a Node.js environment
License: MIT License
Use three.js GLTFLoader in a Node.js environment
License: MIT License
const gltf = await loadGltf('./temp/shoes.glb');
error: loader.setRequestHeader is not a function
Hi there. I tried to replicate your example. My draco-compressed gltf file was not processed and console.logs were not generated. Was there something missing?
TypeError: Cannot read properties of undefined (reading 'extensions')
at GLTFTextureBasisUExtension.loadTexture (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:792:25)
at file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1634:80
at GLTFParser._invokeOne (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1590:28)
at GLTFParser.getDependency (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1634:39)
at GLTFParser.assignTexture (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1825:21)
at GLTFMaterialsSpecularExtension.extendMaterialParams (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:776:33)
at file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1948:56
at GLTFParser._invokeAll (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1601:28)
at GLTFParser.loadMaterial (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1947:43)
at file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1631:81
file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:792
if (!textureDef.extensions || !textureDef.extensions[this.name]) {
^
TypeError: Cannot read properties of undefined (reading 'extensions')
at GLTFTextureBasisUExtension.loadTexture (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:792:25)
at file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1634:80
at GLTFParser._invokeOne (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1590:28)
at GLTFParser.getDependency (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1634:39)
at GLTFParser.assignTexture (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1825:21)
at GLTFMaterialsSpecularExtension.extendMaterialParams (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:776:33)
at file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1948:56
at GLTFParser._invokeAll (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1601:28)
at GLTFParser.loadMaterial (file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1947:43)
at file:///C:/Users/Node-Three-GLTF-Test/node_modules/node-three-gltf/build/index.js:1631:81
Node.js v18.14.0
// Import Express, set up the homepage route, and use only ES modules
import express from 'express';
import loadModel from './src/js/loadModel.js';
const app = express();
const port = 3000;
app.get('/', async (req, res) => {
const fileData = await loadModel();
console.log('What is this?', fileData);
}
);
app.listen(port, () => {
console.log(`Example app listening at http://localhost:${port}`);
}
);
import { DRACOLoader, GLTFLoader, loadGltf } from 'node-three-gltf';
import fs from 'fs';
const loadModel = async () => {
const filePath = './src/assets/dracoModel.gltf';
if (!fs.existsSync(filePath)) {
console.log('File not found');
return;
};
// init GLTFLoader and pass a path to a local file or a url to a web resource
const loader = new GLTFLoader();
loader.setDRACOLoader(new DRACOLoader());
loader.load(filePath, gltf => {
console.log(gltf.scene.children);
});
// there is also a small utility function that instantiates GLTFLoader and DRACOLoader
// and returns a Promise with the loaded content
const gltf = await loadGltf(filePath);
console.log(gltf.scene.children);
};
export default loadModel;
This loader works very well, I think the Three.GLTFExporter for node should be supported as well;
Especially when exporting GLTF models with images
Hi,
Thank you for sharing a great library.
I am new to ThreeJS. And I was having trouble using GLTFLoader.
I used useGLTF
(@react-three/drei). But it seems that the useGLTF scene
and the GLTFLoader scene
are different.
I can't use GLTFLoader's scene to render with <primitive object={model.scene} />
.
Where did I go wrong? Or is it wrong to use primitive in this case?
Thank you so much.
[UnhandledPromiseRejection: This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). The promise rejected with the reason "#<Object>".] {
code: 'ERR_UNHANDLED_REJECTION'
}
An error occurs when trying to load this model.
The model shows normally when using GLTFLoader and useGLTF on the Frontend.
I load a png image with transparent pixel
threejs is 0,0,0,0
// three_r148/src/extras/ImageUtils.js after line 49
const context = canvas.getContext('2d')
const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
console.log(imageData)
for (let i = 0; i < imageData.width * imageData.height; i++) {
const r = imageData.data[i * 4]
const g = imageData.data[i * 4 + 1]
const b = imageData.data[i * 4 + 2]
const a = imageData.data[i * 4 + 3]
console.log(i, '--', r, g, b, a)
}
node-three-gltf is 255,255,255,0
const textureLoader = new TextureLoader()
const metalnessMap = await textureLoader.loadAsync('./assets/textures/metalness.png')
// metalnessMap.encoding = sRGBEncoding
if (metalnessMap?.source?.data) {
const imageData = metalnessMap.source.data
for (let i = 0; i < imageData.width * imageData.height; i++) {
const r = imageData.data[i * 4]
const g = imageData.data[i * 4 + 1]
const b = imageData.data[i * 4 + 2]
const a = imageData.data[i * 4 + 3]
console.log(i, '--', r, g, b, a)
}
}
import {
DRACOLoader,
GLTFLoader,
loadGltf as loadAsync,
} from "node-three-gltf";
import { MeshoptDecoder } from "three-stdlib";
export const loadGltf = async (url: string) => {
const gltf = new GLTFLoader();
const draco = new DRACOLoader();
gltf.setDRACOLoader(draco);
gltf.setMeshoptDecoder(MeshoptDecoder);
return await loadAsync(url);
};
results in
Error: THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files
How can I load compressed gltfs?
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