Comments (1)
Right now the node network is only sampling one color per triangle face in the original mesh for this mode. At some point in the future I plan on having it sample the nearest fragment so you don't get these triangles; I just haven't had time to update this project in awhile.
For now you might be able to work around this by subdividing the original mesh, which will create more triangles for the add-on to sample from.
from block-on.
Related Issues (13)
- voxelizeTriangle() memory leaks HOT 1
- Implement draw function from octree HOT 1
- View cross-section thing
- Properly regenerate nodes when applying Block On operation multiple times
- Apply material if none is initialized
- Optional boolean parameter that allows materials to be reduced to single colors HOT 1
- Boolean option to center model at the origin
- Advanced inputs
- More user-friendly installation/updates
- Portions Cut Off during Voxelization HOT 4
- Update block generation method with new nodes
- Error: Node type GeometryNodeAttributeTransfer undefined HOT 1
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from block-on.