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block-on's Issues

Advanced inputs

  • Vector input for Resolution
  • Vector input for level
  • Vector input for levels visible
  • New Geometry input for instanced object
    Ideally, there would be an advanced option dropdown to keep it from becoming too cluttered

The texture looks like triangles DISTINCTLY

After I connect the Solidify Colors nodes, I run the Block-On, but some textures look like big triangles distinctly.
Is this a sampling problem?

This occurs on large mesh with small image texture.
image

Portions Cut Off during Voxelization

Hi

I was testing out Block-On on multiple .stl models. While it performs well on some of my input data producing amazing voxelized results, for some data, it cuts off regions of the model. Can you please clarify which parameters need to be tweaked or what steps I should take to ensure that it performs well on all input .stl models.

This worked perfectly:
image

The head of the model was cut off:
image

Thanks

More user-friendly installation/updates

  • Probably looks like a website where you're able to download just the add-on, has documentation/examples, and an email list you can sign up to for notifications when new updates are released

voxelizeTriangle() memory leaks

  • seems like there's a memory leak in the getSubSequence helper function, but it only pops up occasionally?
  • find why it doesn't always activate for the same mesh, since sometimes it does actually finish
  • maybe rewrite it so it doesn't iterate like that?

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