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Home Page: https://eventsocket.brendonovich.dev
Twitch's EventSub API over WebSockets
Home Page: https://eventsocket.brendonovich.dev
Depends on #3
Instead of storing each socket connection in the DB, it makes more sense to store it in memory. The idea is to have a Horde DynamicSupervisor that watches a NodeListener and a bunch of processes (one per user) that contain data about each user's connected sockets. These processes will be referenced by a Horde Registry that maps user ids to their respective process and will restart as needed by Horde on new machines when necessary, preserving their state.
Things to consider:
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