brentaureli / supermario Goto Github PK
View Code? Open in Web Editor NEWSource Code from my Creating Super Mario Bros YouTube Tutorials
Home Page: https://www.youtube.com/playlist?list=PLZm85UZQLd2SXQzsF-a0-pPF6IWDDdrXt
Source Code from my Creating Super Mario Bros YouTube Tutorials
Home Page: https://www.youtube.com/playlist?list=PLZm85UZQLd2SXQzsF-a0-pPF6IWDDdrXt
If you get the first mushroom at the beginning of the level and get the second one at the end of the level without being hit by an enemy, mario grows 2 times.
The world timer doesn't stop when it reaches 0.
And Mario doesn't die when world time equals 0.
None of these files work any more... very frustrating.
According to this document ( http://themushroomkingdom.net/smb_breakdown.shtml ), the point value for given after killing an enemy is not correct (see Enemy point chart paragraph).
According to this video ( http://www.youtube.com/watch?v=rc62hFksKo4 ) the camera only moves forward.
Hello @BrentAureli,
I think it would be a real benefit to refactor the Mario Class using the State Design Pattern as it is explained here : http://gameprogrammingpatterns.com/state.html
Regards,
M
Hi guys, I keep getting the same problem over again anytime i use the getframe i.e. setRegion(walkAnimation.getKeyFrame(stateTime, true));
Getting this long error..
Error:(33, 8) Gradle: error: no suitable method found for setRegion(Object)
method TextureRegion.setRegion(Texture) is not applicable
(argument mismatch; Object cannot be converted to Texture)
method TextureRegion.setRegion(TextureRegion) is not applicable
(argument mismatch; Object cannot be converted to TextureRegion)
Any ideas?
How does Mario finish the game and go to the next stage?
When falling in a pit, Mario should die.
Also when falling from the ground at the beginning and at the end of the level, Mario should die.
When Mario is small and hits a block, the block doesn't break but bounces.
The block bouncing animation should be implemented.
Hello @BrentAureli,
I think it would also be a real improvement to the code using the Command Design Pattern as it is explained here : http://gameprogrammingpatterns.com/command.html
Regards,
M
According to this video ( http://www.youtube.com/watch?v=rc62hFksKo4 ) when Mario hits an enemy, a label with the points value is displayed above the enemy position and animated for a short period of time.
Hi there
The code has not been updated to your latest revision in the videos. I am trying to find the part where you clear the enemies from the arrays. My code is failing when i kill an enemy. Turtles show up when i fire a ball. and my JVM crashes.
Please help
In the code snippet below, it says incompatible types for region where i have marked asterisk, for some reason it only recognises it as java.lang.object.
public TextureRegion getFrame(float dt){
currentState = getState();TextureRegion region; switch(currentState){ case JUMPING: region = marioJump.getKeyFrame(stateTimer); *********** break; case RUNNING: region = marioRun.getKeyFrame(stateTimer, true); *********** break; case FALLING: case STANDING: default: region = marioStand; break; }
The breaking of a block should be animated.
If you hit the up key several times, Mario jumps repeatedly and consequently flies.
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