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core-animation-fun-house's Introduction

Core Animation Fun House

Created by Brian Coyner, 2011, 2012, 2013, 2014, 2015, 2016, 2017

A suite of ObjC sample code showing how to use various aspects of the Core Animation framework.

Examples include:

  • Implicit animations (size, color, border, corners, etc)
  • Explicit animations (transforms)
  • Animation along a UIBezierPath
  • Bézier curve editor (with animation along a path)
  • Using a CAReplicatorLayer and CAGradientLayer to create a reflection (with full sublayer animation support)
  • Wiggle and jiggle (using two explicit animations)
  • Animating a sine wave using custom animatable CALayer properties
  • Animating a Lissajous Curve using custom animatable CALayer properties

Xcode Requirements:

  • last updated to work with Xcode 8.3.2

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core-animation-fun-house's Issues

Are you interested in an updated project?

Downloaded this beautiful set of samples, and of course I was immediately blocked by hostile Xcode 12.4, MacOS 11.x iOS 15 and all the changes and deprecations.

Happily, your project was so clean and tidy, that in just 30 min I could make it shine again (zero warnings, and running nicely).

Moreover - on MacOS 11.5 and Xcode 12.4 (both no longer "latest", but fairly new) this runs directly on Mac -- even without a simulator!!! I tested it a little and was very pleased.

I wonder if you're interested in a branch + pull-request with these updates.

Also missing is a real MacOS adaptation. I'm really frustrated not finding ANY MacOS sample code for CoreGraphics and CoreAnimation for Mac AppKit. So... adding a native MacOS target could also make great value.

Let me know what you think...

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