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Seven Kingdoms: Ancient Adversaries
License: Other
This project forked from the3dfxdude/7kaa
Seven Kingdoms: Ancient Adversaries
License: Other
Seven Kingdoms: Ancient Adversaries ----------------------------------- Release version 2.15.4-dev Project website: www.7kfans.com This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to Enlight Software which granted the ability to license the game under a free and open source license in 2009. See the file "COPYING" for the details of the license. We are indebted to Enlight for making the 7kfans project possible and giving a new chance to build a community for fans of the game. Summary of changes from 2.15.2 to 2.15.3 --------- * Fixed corrupt characters and fields in various in game messages. * Improved translation support. * Updated translations. * Added some UI improvements. * Fixed some crashing issues related to spies. * Standardized on FPU code generation for better cross-platform compatibility. * Added more advanced config options. * Improved manual. * Added key binding support. * Prevented chat keystrokes registering as a hotkey too. * Fixed sometimes hiring wrong unit in the inn. * Added scenario advanced config presets to restore default scenario game play to original game design parameters. * Ensure screen redraw when dropping spy identity. * Improved alternate font set. * Added scroll button for long tutor messages. * Removed gong sound for unsent AI diplomatic messages. * Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now. * Removed uninitialized parameter in Caravan CRC check. * Removed improper variable-size cast, causing incorrect action processing on 64-bit platforms. * Correct replay initialization for weather sync. System Requirements --------- Supported operating systems * Windows * Linux * MacOS Supported architectures for multiplayer * x86 compatible processor For the best results in multiplayer, you should all play on the same exact build and operating system. Testing as of late showed that playing mixed games of Windows and Linux platforms is unstable. Building the game --------- Required dependencies * GCC 4.6+ (C++11 compliant compiler) * SDL 2.0.8 (http://libsdl.org/) * enet 1.3.xx (http://enet.bespin.org/) * OpenAL-soft or equivalent driver (http://kcat.strangesoft.net/openal.html) Optional dependencies * Autoconf 2.65 (when using git snapshot) * libcurl for full 7kfans multiplayer integration (website requires TLS1.2) * gettext 0.19 * Game music: 7kaa-music-2.15 -> Packagers: Copy music into program data folder or PACKAGE_DATA_DIR -> Make sure the file names are in upper-case * NSIS for building a Windows installer Running locally from source build -------- To run the game from the build directory, you need to point to the game data folder. The game data folder is set by the environment variable SKDATA. In a bash shell, this can be accomplished by $ SKDATA=data src/7kaa
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