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tfanimation's Introduction

TFAnimation

The timingFunction of CAAnimation only allows us to create a named or cubic-bezier CAMediaTimingFunction. TFAnimation is a light weight implementation which enhances CABasicAnimation with a custom timeFunction whose domain should be between 0 and 1, like cubic-bezier.

Demo

A simple sin curve like animation

A simple sin-curve-like animation with timingFunction of f(t) = sin (4ฯ€ * t)

Usage

  • Drag TFBasicAnimation.swift to your project
  • Use it just as you would CABasicAnimation, but assign timeFunction a (CGFloat) -> CGFloat closure, rather than assigning timingFunction.
let animationY = TFBasicAnimation()
animationY.keyPath = "position.y"
animationY.fromValue = 0
animationY.byValue = height / 4
animationY.duration = 5.0
animationY.timeFunction = {
  t in
  return t * t
}
  • Several standard pre-defined timing functions (quadEaseInOut, cubicEaseInOut, etc.) are included in the class.

Reference & Inspiration

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